Oblar Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His red hair is braided into rings. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Oblar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Flaws: Antagonistic, Mundane, Ugly. Bonds: Military. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Zook Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. With a patchy white beard and wild white hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in a small plains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Zook and his spouse have recently divorced.
Motivation: Wants a kiss; and money/treasure
Flaws: Antagonistic. Bonds: Rich, Attractive, Nature, Mentor, Has a crush. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 80 pp.
Windy Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her gray fur is matted, messy, and big. She wears large thick round spectacles.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Windy lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school to support her sick father, and resented it. By chance she met her brother recently and the two have been together since.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is terrified, and will act out of fear
Ideals: Disciplined, Logical. Flaws: Ugly, Fearful. Bonds: Family, Enemies. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 86 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1900 gp. Cloth of gold vestments (100 gp). Solid gold idol (900 gp). Silver ewer (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (1500 gp). 1 Minor magic item. 1 Minor magic item.
Duergath Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His moppish red hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Eccentric and domineering, Duergath will drive conversation. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and wants a kiss
Ideals: Extrovert, Professionalism. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Sarah Wakefield, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a large brown jacket and is in decent physical shape. She has golden hair. Her blue eyes peer out from beneath her small brown hat.
Personality: She is business-like. She takes instructions and follows them to the letter. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to loving parents in a slum to the west. Sarah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants a kiss; and she desires power and/or immortality
Ideals: Professionalism, Optimist. Bonds: In love, Poor, Adventurer, Has a crush. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 141 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Milton, Male Human [Permalink]
Personal [hide]
Description: A 5'1" western man, he is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy white hair. His green unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal writing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Criminal record, Military. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 pp. Chrysoberyl (50 gp). 1 Masterwork Uncommon Weapon.
Zûgor Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Ploughman business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Ploughman.
Motivation: Wants a kiss; and sabotage a competitor
Flaws: Antagonistic. Bonds: Slave, Job, Religious, Has a crush. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1200 gp.
Clerebold Cason, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His long golden hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.
Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and to be a locksmith again
Ideals: Gifted, Fighting. Bonds: Religious, Immigrant, Job. Occupation: Courier
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 90 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1800 gp. Blue sapphire (800 gp). Freshwater pearl (13 gp). Alexandrite (300 gp). Blue-white diamond (6000 gp).
Guy Wesley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts. With a patchy brown beard and wild brown hair. His eyes are hazel.
Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Impeccable, Pacifist. Bonds: Adventurer, Job, Rich. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Obsidian (12 gp). Star rose quartz (50 gp). Peridot (50 gp). Blue sapphire (400 gp).
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