Cloud In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. Her fur is red and curly. Her eyes are copper.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. She got away from her former life and has fallen to alcoholism.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting, Opinionated, Logical. Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 300 gp. Star ruby (900 gp). Malachite (16 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item.
Shax Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is smooth and relatively long. This black eyed westerner is not easily forgotten.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Shax was raised in a hard working conservative environment. She dropped out of school before completing her studies. She inherited the family business which she has now maintained for 12 years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic, Logical. Bonds: Attractive, Rich, Job. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon, Aquan, Giant
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 sp.
Mara Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and has a large tan mantle and cape that has been intricately interwoven into her grey robe. Her red hair is long and unkept. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She uses divination through singing.
History: Gifted from a young age, Mara studied abroad. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was granted druidic powers by her dying brother.
Motivation: She feels threatened by others; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Addict, Antagonistic. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 4 (-3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).
Meriele Rothenel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses like a well dressed Seamstress does. Her hair, while still mostly chestnut, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Meriele was born with her father's beautiful face. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Meriele took refuge in the ruined castle and found the beat up sword and armor she uses now. She's also a talented Servant, but doesn't like to broadcast it.
Motivation: She has a crush on the local Servant; and sabotage a competitor
Ideals: Joker. Bonds: Job, Attractive, Nature, Has a crush. Occupation: Seamstress
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Jet (160 gp). Citrine (40 gp). Jet (160 gp). Emerald (1000 gp). 1 Minor magic item.
Glim Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a tan tunic with brown highlights, and long blue pants that bunch up around his shoes, marred by beers. His hair is golden and curly. This gray eyed southerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: He is currently in port desperately looking for someone to get him out; and find a way to reverse the transformation of his sister
Flaws: Ugly, Shy. Bonds: Military, Religious, Family, Slave. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Infernal
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Zanna Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a simple burlap shirt and baggy pants. She conceals her longsword with her veritable burlap sack of a shirt. She has wavy auburn hair. Her face is covered beneath a completely black helmet.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is skeptical of what others tell her and is slow to trust.
History: She was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Zanna's homeland. Zanna decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and she is greedy
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Masterwork studded leather.
Hamil Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple white robe with green stripes complete with hood. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Hamil's first love is himself. His second love is also himself. He is frequently practicing swordplay.
History: Hamil was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Hamil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Impeccable. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 76 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 3000 gp. Brass mug with jade inlays (300 gp). Silver comb with moonstones (400 gp). Old masterpiece painting (2200 gp). A roughly beaten golden orb (160 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thorin Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He wears a simple brown robe with black stripes complete with hood. His auburn hair is cut short. His amber eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Bonds: Adventurer, Military, Nature, Criminal record. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Black pearl (1200 gp). Citrine (60 gp). Jasper (60 gp).
Darrak Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is long and white with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and an old rival family wants him found
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Family, Rich. Occupation: Barber
Voice: Pirate accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 119 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 20 (+5) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Orc, Auran
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +4
Possessions: 2000 gp. Zircon (50 gp). Jade (150 gp). Red spinel (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!