Boddynock Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gifted from a young age, Boddynock studied abroad. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and he is content
Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Poor. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Blue star sapphire (1200 gp). Zircon (30 gp). Onyx (30 gp). 1 Minor magic item.
Gorbundus Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is bronze and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Gorbundus took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Artistic, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 9
Hit Points -5 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 5 (-3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1400 gp.
Cloak Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a perfectly clean shirt and pair of pants. He wears his yellow fur down. His eyes, though not visible through his cowl, are green.
Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Shy, Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Wentworth, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears silk and lounges about seductively. With bright black hair. Her amber eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Griselda embodies much of what other species detest in the Humans. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Griselda took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp.
Corkitron Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his auburn hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He believes the world needs to unite to get rid of giants once and for all.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 17th year, his parents were killed by a giants raid, leaving Corkitron alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.
Motivation: He wants revenge against giants; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Bonds: Attractive, Enemies, Religious. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Aust Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is long and golden with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. This amber eyed southerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Aust was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Professionalism, Gifted. Bonds: Immigrant, Military, Adventurer. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. 1 Minor magic item.
Heather Graeme, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a grey costume with the symbols of magic on her torso. Her golden hair is still thick. Her fierce violet eyes like to dwell on things.
Personality: Heather wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... Further she is a bit of a stoner and is frequently out of it.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a mechanic, and taught her how to fix just about anything. She got away from her former life and has fallen to alcoholism.
Motivation: Her religion dominates her actions; and she wants nothing more than to rejoin the army
Ideals: Athletic, Disciplined, Persistence. Flaws: Addict. Bonds: Military. Occupation: Server
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Nuraval Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey armored body suit, with a simple black line shooting up and back down. His silver hair is styled in orderly dreadlocks. He has amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.
Motivation: He's repulsed by the PC; and to reunite with his absent father
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Junk Dealer
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Thorpe Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the south, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Opinionated, Justice, Entrepeneur. Bonds: Immigrant, Rich. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 240 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!