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NPC Generator

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Advanced [show]


Arha Myerscough, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She is muscular with a powerful set of arms. She has a very tight haircut. Her ears are large.

Personality: Aggressive, abrasive, and angry, Arha embodies much of what other species detest in the Half-Orcs. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Sold as a small child to a necromancer, Arha was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Arha and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Arha Myerscough, Female Half-Orc Monk 7
Medium (4'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 8
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 1000 sp. White pearl (120 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, she is an attractive figure. She wears a tight fitting pastel shirt and pants. Her orange fur is smooth and relatively long. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born in a small village she learned the ways of the warrior from her father. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Fighting, Entrepeneur. Bonds: Attractive, Rich. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Great Of Stars, Female Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 5 (-3)16 (+3)
Skills Insight -1, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 cp. Jade (110 gp).


Social Check DCs


Drifting Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears suspenders and brown workpants. Her shirt is yellow, and she wears a heavy brown leather apron most of the time. Her lavender fur is drawn into a tight pony tail with a dagger scrunchie. Her hazel eyes are passionate and lively.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She enjoys reading and quiet.

History: Born in the north to a Interpreter, Drifting learned a great deal about her father's area of expertise. Her divine abilities were realized during a raid on her village. Due to her spouse's obsession with being a Barber they were divorced and she won custody of their son. She worked as a Interpreter, and she later adopted a second son.

Motivation: Regain custody of her son; and expand her business

Ideals: Logical, Gifted. Bonds: Job, Family. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Drifting Thunder, Female Tabaxi Barbarian 6
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 35 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)9 (-1) 12 (+1)10 (+0)
Skills History +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Aquamarine (1000 gp). Golden pearl (90 gp). Rose (50 gp). Azurite (12 gp).


Social Check DCs


Jacoba Hamilton, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is silver and curly. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She comes from a rich southern family. Jacoba was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Bather. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Rich, Immigrant, Criminal record. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Jacoba Hamilton, Female Human Adept 11
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Insight +5, Stealth +7
Senses Passive Perception 11
Languages Common, Infernal, Orc, Terran
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1300 gp. Blue diamond (3000 gp). Violet garnet (1200 gp). Tourmaline (130 gp). Blue quartz (5 gp). Obsidian (5 gp). Moss agate (5 gp). Jade (130 gp). Aquamarine (1200 gp).


Social Check DCs


Jane Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears suspenders and violet workpants. Her shirt is blue, and she wears a heavy violet leather apron most of the time. Her auburn hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She served in the navy to pay for her family's outstanding loans. She helped her mother out around the business and became quite the natural. She's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: She feels the way she acts is they only way to get by in the world; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Antagonistic, Secretive. Bonds: Military, Job. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Jane Fahrend, Female Half-Elf Monk 7
Medium (5'3") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 6 (-2)16 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 120 pp. Tiger eye turquoise (5 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. He wears his white hair up in a very large beehive style do. His eyes are brown and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He now owns his own business.

Motivation: Someone believes him a fraud; and many giants want him driven away

Ideals: Professionalism. Flaws: Hedonist. Bonds: Mentor, Job, Enemies. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Gildmak Quickstep, Male Halfling Aristocrat 16
Small (3'0") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 74 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Performance +5, Survival +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1

Possessions: 10000 gp. Peridot (50 gp). Blue quartz (13 gp). Deep blue spinel (400 gp). Deep green spinel (60 gp). Violet garnet (400 gp). Rich purple corundum (1100 gp). Smoky quartz (50 gp). Coral (60 gp). Jade (60 gp). Aquamarine (400 gp). Jasper (50 gp). Peridot (50 gp). White pearl (60 gp). Deep blue spinel (400 gp). White pearl (60 gp). Black pearl (400 gp). Brown-green garnet (60 gp). Deep blue spinel (400 gp). Black pearl (400 gp).


Social Check DCs


Bimpnottin Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a worn and beaten armor. Her hair is greying and her face has many wrinkles. Her amber eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a ruthless business woman, a trait she acquired from her father.

History: She was born in the west, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the west.

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Bimpnottin Humplebumple, Female Gnome Warlock 8
Small (3'0") Gnome, Neutral Evil (CR 8)
Armor Class 14
Hit Points 64 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1600 gp. Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: A 4'7" southern woman, she wears a tight fitting violet shirt and pants. Her hair is black and curly. She wears a mask on her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Revenge; and to find somewhere to settle down

Ideals: Justice, Joker. Flaws: Mundane. Bonds: Family, Enemies. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Ermina Adler, Female Half-Elf Ranger 1
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)13 (+1) 11 (+0)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp. Cloth of gold vestments (160 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Lone Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports brown clothing, slightly heavier than average wear. His fur is red and curly. He has gleaming, smiling yellow eyes.

Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the south. A gifted student he started as a Fortune-teller, but he got bored and became a Actor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Logical, Fighting, Impeccable. Bonds: Job, Poor. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Lone Thunder, Male Tabaxi Aristocrat 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 9
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)7 (-2) 13 (+1)13 (+1)
Skills Persuasion +5, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0

Possessions: 1800 gp. Obsidian (12 gp). Rhodochrosite (12 gp). Tiger eye turquoise (12 gp). Citrine (40 gp). Deep blue spinel (800 gp).


Social Check DCs

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