Pikar Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His brown hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Military. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 63 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 8000 gp. Sard (80 gp). Banded agate (12 gp). Alexandrite (800 gp). Onyx (80 gp). White pearl (70 gp). Tourmaline (70 gp). Rhodochrosite (12 gp). Freshwater pearl (12 gp). Chrysoprase (80 gp). Sard (80 gp). Zircon (80 gp). Eye agate (12 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pyra Blur, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'0" and wears a green coat over a black low-cut shirt, and a wide-brimmed hat upon her head. Her right leg appears badly burned and disfigured. Her red hair, when down, is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She enjoys reading and quiet.
History: Pyra was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 12)
Armor Class 9
Hit Points 88 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Goblin
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
Possessions: 24000 sp.
Beast Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her cinnamon fur is greasy and uncared for. Her face is covered beneath a completely black helmet.
Personality: Confrontational and typically high on some drug or another. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Her religion dominates her actions.
Flaws: Ugly, Addict. Bonds: Rich, Religious. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 9)
Armor Class 10
Hit Points 50 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûmhom Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear black pants and tee shirts. His silver hair has been sun bleached extensively. His thin eyebrows rest above his beady green eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His job bores him to no end. He has decided to make it more interesting.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tûmhom grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tûmhom. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 8
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 7 (-2) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
Possessions: 900 gp.
Shamil Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Miller. Her brown hair is lengthy. She wears a mask on her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When Shamil reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has since lost track of the people in her past.
Motivation: She's in love; and wants a kiss
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Family, Military, Has a crush. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item.
Edge Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She keeps her long brown fur kept up in a rat tail. Her eyes are amber and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Sellsword born in the past three hundred years. She receives visions of the future at random moments
History: Her father raised her in a mountain cabin. She made a point of taking high paying jobs and getting most of it up front. She was granted martial powers by her dying sister.
Motivation: She's looking for her big break.
Ideals: Gifted. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 16000 sp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Lavinia Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is generally well dressed albeit a few years behind the times. Her auburn hair is lengthy. She has gray eyes and a red hat with a brown feather.
Personality: She has a massive crush on the younger sibling of the Herbalist who has hired her part-time. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Lavinia was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Brilliant and gifted she never wanted to apply herself. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: She wants to meet her childhood hero; and she's attracted to the pc
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 300 gp.
Lone Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears brown cloth garments or leather armor. His black fur is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Lone embodies much of what other species detest in the Tabaxis. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 54 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2000 sp.
Flask Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His cinnamon fur has been sun bleached extensively. His blue eyes are slightly larger than normal.
Personality: Flask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with singing.
History: He was born in the south. He has had some formal singing training, and achieved minor success. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and sabotage a competitor
Ideals: Impeccable, Artistic. Bonds: Attractive, Immigrant, Job, Family. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. Red garnet (140 gp). Freshwater pearl (8 gp). Red garnet (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!