Jarsali Azzo, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a fine chain shirt which she covers with yellow colored cloaks and clothing. She keeps her long red hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Jarsali will drive conversation. She takes great joy in being the best Laborer in town.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and expand her business
Ideals: Extrovert, Optimist. Bonds: Job, Religious, Adventurer. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
Possessions: 200 gp. Sard (40 gp). Black star sapphire (1600 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item.
Naal Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is short and auburn. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Unemployed, Naal learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and he's in love
Ideals: Optimist. Bonds: Adventurer, Job, Has a crush. Occupation: Unemployed
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. 4 Antitoxin.
Yvonne Hailey, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a robe, a symbol of magic around her neck, and a whip on her belt, and is pretty ugly. Her chestnut hair is heavily combed to the left. She has a dull look in her brown eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 600 gp.
Dentratha Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red crest is braided into rings. Her eyes, though not visible through her cowl, are red.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the south to a Doctor, Dentratha learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She now owns her own business.
Motivation: Sabotage a competitor; and to be a locksmith again
Ideals: Athletic, Disciplined. Flaws: Impulsive, Depressed. Bonds: Job. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 25000 cp. 1 Minor magic item.
Tree Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Glassblower uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears his white fur up. His green eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Tree took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Glassblower job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic, Gifted. Bonds: Job, Rich, Military. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Mialee Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears professional attire. Her silver hair, when down, is lengthy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic woman, Mialee's first love is herself. Her second love is also herself. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born into a rich family. There was a wharf not far from home where she often wandered off to fish. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She's repulsed by the PC; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 30 gp.
Gerard Milton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He keeps his auburn hair in a flapper bob. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and to reunite with his absent mother
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Undercommon, Orc
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 600 gp. Violet garnet (1000 gp). Malachite (4 gp). Emerald (900 gp). Silver pearl (130 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.
Flame Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy gray fur. She wears a brown collared shirt and blue skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has a hunchback. Her gray fur is greasy and uncared for. Her eyes, though not visible through her cowl, are copper.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Flame took refuge in the ruined castle and found the beat up morningstar and armor she uses now. Recently the stress of being a Carpenter has made it difficult for her to sleep.
Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and further expansion of business
Flaws: Ugly, Insomniac. Bonds: Job, Criminal record, Nature. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 7)
Armor Class 9
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp.
Lûga Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple black robe with green stripes complete with hood. He has a long auburn beard with little hanging trinkets. His amber eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Artistic, Optimist. Flaws: Shy, Insane. Bonds: Rich. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1100 gp.
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Their contribution stands as a beacon of hope for all adventurers!