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NPC Generator

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Advanced [show]


Horza Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a very tight haircut. He has a dull look in his brown eyes.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich eastern family. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: Expand his business; and further expansion of business

Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Horza Walcott, Male Half-Orc Monk 3
Medium (5'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Mantus Hate, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a grey coat with brown slacks. He carries with him a set of flails on his belt, each one with a jet on the hilt. He has no hair. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Mantus's first love is himself. His second love is also himself. He has all his life been fascinated with painting.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Mantus Hate, Male Tiefling Ranger 7
Medium (6'10") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 12000 sp.


Social Check DCs


Halimath Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. His white hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.

Motivation: Many illithids want him driven away.

Ideals: Optimist. Flaws: Ugly, Disease, Mundane. Bonds: Enemies. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Halimath Meliamne, Male Half-Elf Wizard 11
Medium (5'9") Half-Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 66 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)18 (+4) 9 (-1)13 (+1)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Goblin, Dwarven, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444432100

Possessions: 400 gp. Black star sapphire (1300 gp). Amber (90 gp). Iolite (30 gp). Blue quartz (11 gp). Peridot (30 gp). Deep blue spinel (800 gp). Zircon (30 gp). Brown-green garnet (90 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Priest uniform. He has a moderate pudge and is not very fit. His beige fur is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Junk Dealer, but he got bored and became a Priest. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: Sabotage a competitor; and money/treasure

Flaws: Ugly, Selfish. Bonds: Job, Rich, Slave. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Three Of Ebony, Male Tabaxi Barbarian 13
Medium (6'3") Tabaxi, Lawful Evil (CR 13)
Armor Class 10
Hit Points 99 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 11 (+0)17 (+3)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 3000 gp. Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Black velvet mask with numerous citrines (30 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Silver chalice with lapis lazuli gems (30 gp). Silver chalice with lapis lazuli gems (30 gp). Silver comb with moonstones (600 gp). 1 Medium magic item.


Social Check DCs


Eleanor Ramsay, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is renowned for her bright grey dresses and hats. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Eleanor grew up listening to her mother's many stories. After coming to the age of reason, Eleanor took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To be a Knight again.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Eleanor Ramsay, Female Human Expert 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. Chrysoprase (20 gp). 3 Alchemist’s fire.


Social Check DCs


Agatha England, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'9" and typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. Her left leg appears badly burned and disfigured. She wears her red hair down. She is baby faced.

Personality: Overbrimming with self-confidence, Agatha isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She uses divination through singing.

History: Sold as a small child to a brothel owner, Agatha was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted divine powers by her dying brother.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Mentor. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Agatha England, Female Human Sorcerer 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)16 (+3) 10 (+0)15 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Terran, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 600 gp. Banded agate (11 gp). Fiery yellow corundum (1500 gp). Jasper (30 gp).


Social Check DCs


Heskan Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gold crest. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are gold.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a forest tribe. Heskan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heskan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Nature. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Heskan Kimbatuul, Male Dragonborn Cleric 4
Medium (6'7") Dragonborn, Lawful Evil (CR 4)
Armor Class 8
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 17 (+3)13 (+1) 18 (+4)12 (+1)
Skills Medicine +6, Religion +3
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 200 gp.


Social Check DCs


Jarana Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a rapier on her belt. She is physically well-built. She wears her silver hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Emotional, Insane. Bonds: Criminal record, Rich. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jarana Rubyeye, Female Dwarf Monk 12
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +5

Possessions: 2000 gp. Carnelian (70 gp). Rose (70 gp). Azurite (11 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ishte Haunted, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a robe, a symbol of the four houses of cards around her neck, and a kukri on her belt. She has no hair. Her eyes are likewise white.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she uses money and sex appeal to get what she needs

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Ishte Haunted, Female Tiefling Fighter 1
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Red spinel (120 gp).


Social Check DCs

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