Valida Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor. She is portly but not overly obese. She wears her hair in dreadlocks. Her eyes are green and beady.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Valida was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Family, Poor. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp. Rhodochrosite (11 gp).
Lidda Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears silk and lounges about seductively. She wears a colorful flower in her golden hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She speaks before she thinks and is too direct. Energy wise she seems alert and responsive.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted divine powers by her dying brother.
Motivation: To prove her worth to the world.
Ideals: Professionalism, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Falkrunn Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her red hair down. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She speaks before she thinks and is too direct. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Athletic, Extrovert. Flaws: Impulsive, Mundane. Bonds: Poor. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 3 Holy water.
Richard Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of his god around his neck, and a sai on his belt, and a wedding ring on his right hand. His red hair is smooth and relatively long. His violet eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Shy. Bonds: In love, Adventurer, Immigrant. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Terran, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Seddit Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears black trousers with white and black striped suspenders. She wears various colorful collared shirts. She keeps her chestnut hair in a pixie cut. She has silver eyes.
Personality: Overbrimming with self-confidence, Seddit isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She cannot resist a sob story and will often dote over anyone who has one.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She moved from fad to fad and when she turned 15 she discovered writing. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Pink pearl (90 gp). 1 Masterwork Uncommon Weapon.
Elysande Leighton, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her chestnut hair is cut short. She tend to wears goggles to shield her eyes.
Personality: This woman loves painting and to teach people painting more than just about anything. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the south her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Retire the richest woman in the south; and balancing her hectic life and new map maker responsibilities is difficult
Ideals: Artistic, Entrepeneur. Bonds: Poor, Job. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 370 pp. Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vicky Charlton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, brown, dusty cloak. Her brown hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with finding treasure.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Insomniac. Bonds: Guardian, Adventurer, Criminal record. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +5
Possessions: 500 gp. Malachite (9 gp). Iolite (60 gp). Sard (60 gp).
Az-Adar Payton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses like a well dressed Armorer does. His auburn hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Az-Adar is combative with any and all who dare try his patience in the slightest.
History: He was born in the east. Az-Adar was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Armorer. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: Doesn't want to be a Armorer and was forced into it by his family.
Ideals: Justice. Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 14)
Armor Class 10
Hit Points 116 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 2000 gp. Black star sapphire (500 gp). Hematite (7 gp). Black pearl (1400 gp). Onyx (30 gp). Violet garnet (1400 gp). Tiger eye turquoise (7 gp). Freshwater pearl (7 gp). Smoky quartz (30 gp). Golden yellow topaz (1400 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item.
Mehen Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His crest is rusty and very short. He has a dull look in his red eyes.
Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the north, but his parents moved at a very young age to the south. A freak accident while working with his Doctor father left him crippled. He inherited the family business which he has now maintained for 8 years.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Addict, Disease. Bonds: Job, Immigrant. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 18)
Armor Class 11
Hit Points 87 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1100 pp. Brass mug with jade inlays (400 gp). A delicate silver chain set with a tourmaline (90 gp). Gold dragon comb with red garnet eye (500 gp). 1 Major magic item.
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