Isabella Denholm, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her auburn hair is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with finding treasure.
History: Her mother raised her in a mountain cabin. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 47 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 7000 sp. Jet (110 gp). 1 Minor magic item.
Breena Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses in collared shirts and wears a proper scarf over her head. Her hair is auburn and very short. Her thin eyebrows rest above her beady brown eyes.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a necromancer, Breena was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety.
Flaws: Ugly, Racist, Fearful, PTSD. Bonds: Mentor. Occupation: Slave Trader
Voice: Indian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item.
Thamior Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a fancy blue suit. His auburn hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.
History: Thamior was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to pay off his debts
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Debt. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 200 gp. Large well-done wool tapestry (200 gp). Silver ewer (90 gp).
Hethress Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She dresses in collared shirts and wears a proper scarf over her head. She keeps her white crest in a pixie cut. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Her tongue was cut out and she uses sign language. She does not believe in violence as a means to an end. She is a dedicated Engraver but believes her peers are too gung-ho.
History: Hethress was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and meet up once more with her childhood friend
Ideals: Pacifist. Flaws: Addict, Disease. Bonds: Attractive, Poor. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp.
Conrad Tatum, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this western man prefers to wear brown pants and tee shirts. His blonde hair is still thick. His brown eyes are slightly larger than normal.
Personality: This man loves music and to teach people music more than just about anything. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he feels kind of lost in life
Ideals: Athletic, Artistic. Flaws: Lazy, Depressed. Bonds: Adventurer. Occupation: Unemployed
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp.
Pígug Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears baggy black pantaloons and a red scarf. His white hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Criminal record, Rich. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 2000 cp.
Dagger Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His face is covered beneath a completely black helmet.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Miller, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Racist. Bonds: Immigrant, Adventurer, Poor. Occupation: Priest
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
Possessions: 200 gp. Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hethress Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She typically wears green cloth garments or leather armor. She has styled her scarlet crest well, parting it to the right. Her red eyes have a joyful gleam in them most of the time.
Personality: Hethress speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is able to make almost anything out of random pieces of junk.
History: Her father raised her in a mountain cabin. She has had some formal dancing training, and achieved minor success. She was granted divine powers by her dying brother.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted, Artistic. Bonds: Nature. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
Possessions: 1100 gp.
Havilar Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman wears suspenders and green workpants. Her shirt is grey, and she wears a heavy green leather apron most of the time. Her clothes are grease stained in places. Her brass crest is knotted and matted. Her gold eyes are slightly larger than normal.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family Havilar was born on a far eastern island where she grew up under the tutelage of her father, an expert Mercenary. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she desires power and/or immortality
Ideals: Disciplined. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp. Amber (150 gp). White pearl (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
