Great Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur is long and unkept. His thin eyebrows rest above his beady amber eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Philantrophist, Joker. Flaws: Ugly. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp.
Susannah Mori, Female Human [Permalink]
Personal [hide]
Description: This woman wears grey painted combat armor at almost all times. She is muscular with a powerful set of arms. She has styled her chestnut hair well, parting it to the right. Her eyes are likewise amber.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Susannah was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Jeweler. She used her abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and she's attracted to the pc
Ideals: Justice, Philantrophist, Artistic. Bonds: Immigrant. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp. Freshwater pearl (8 gp). 1 Darkwood Shield.
Heskan Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heskan is combative with any and all who dare try his patience in the slightest.
History: He was born in the west, but his parents moved at a very young age to the east. Heskan was born on a far western mountains where he grew up under the tutelage of his father, an expert Knight. He left for the west, certain he would find work there.
Motivation: He is content.
Ideals: Justice, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Auran, Gnome
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Vonbin Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" northern man, he tends to wear a large grey jacket. His small hat is riddled with cuts and holes. His eyes are gray and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Baker for hire.
Motivation: He wants to get laid; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor, Job, Has a crush. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Celestial, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Dadalan Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a small hat to hide his balding. His gold eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.
Motivation: To pay off his debts.
Ideals: Justice, Philantrophist. Bonds: Attractive, Military, Debt. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frouse Dunben, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an entirely tan suit with brown socks and a vest with buckled shoes. He is an epitome of beauty. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: Frouse speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.
History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Military, Immigrant. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp.
Mardnab Sympony, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing colorful clothing, dressed as a Spy. Her moppish black hair is in a traditional bowl cut. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Mardnab will drive conversation. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Mardnab was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She then took over the family business and is one of the better Spy for hire.
Motivation: Revenge; and a deep hatred of drow
Ideals: Extrovert, Athletic. Flaws: Hedonist. Bonds: Job, Enemies. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 143 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Abyssal, Dwarven
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1000 gp. Sapphire pendant on gold chain (1000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A small bag of saffron. (80 gp). An abacus with copper, silver and gold markers (140 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Medium magic item.
Wymar Rylan, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His moppish chestnut hair is in a traditional bowl cut. His thin eyebrows rest above his beady amber eyes.
Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a desert tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has worked as a Navigator like his mother before him.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Job. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Red-brown spinel (140 gp). 1 Masterwork Common Ranged Weapon.
Cloud Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She wears a Stetson hat to cover her moderate length red fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born to loving parents in a slum to the north. Her childhood dream was to be a Laborer, but she was a colossal failure. She has worked as a Mayor like her father before her.
Motivation: Someone believes her a fraud.
Ideals: Disciplined. Bonds: Attractive, Enemies, Poor, Job. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 40 gp.
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