Baradad Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He is physically well-built. His crest is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.
History: He was born in a small island village. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Nature, Job. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 2000 gp. 1 Minor magic item.
Zanna Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, she is an attractive figure. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her auburn hair is lengthy and is close to two feet long. She has a tattooed face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She always tries to repair and not replace. It was this mentality that drove her into the Butcher business.
History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Athletic, Persistence, Fighting. Bonds: Attractive, Rich. Occupation: Butcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Silver pearl (120 gp). White pearl (120 gp). Fire opal (1000 gp).
Leaf In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. Her beige fur is thinning but still full. Her blue eyes are slightly larger than normal.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a font of random trivia from the lore and stories she has discovered
History: She was born in a small plains village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bowyer work with an outfit from a few towns over. Bowyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Bowyer for the past few years.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Logical. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 50 pp.
Ilanis Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing a perfectly clean shirt and pair of pants. Sporting a brown mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is afraid of women and trembles around them
History: Ilanis was born the youngest of three triplets. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: She's looking for her big break; and doesn't want to be a miner and was forced into it by her family
Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Family, Job, Adventurer. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 4 (-3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Ellywick Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a tan and blue robe with the hood down. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is red, silky, and of moderate length. She is very pretty but has cold, dead eyes.
Personality: Ellywick is depressed about a lot of things. She tends to be a nihilist. She is harsh and unforgiving.
History: Born to a Tailor, her father struggled to pay the bills. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Tailor they were divorced and she won custody of their son. She worked as a Scribe, and she later adopted a second son.
Motivation: Her spouse's relatives view her with great suspicion; and she's repulsed by the pc
Flaws: Depressed, Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dench Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His clothes are grease stained in places. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with poetry.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Dench was born on a far western desert where he grew up under the tutelage of his father, an expert Sage. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic. Bonds: Poor, Immigrant, Nature, Military. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp.
Blendaeth Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'6" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear ponchos typically of a light black in addition to tight pants. She keeps her white crest in a flapper bob. Her eyes are likewise red.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Further expansion of business; and an old rival family wants her found
Ideals: Impeccable, Artistic. Bonds: Family, Adventurer, Job. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Arannis Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and to be a herbalist again
Ideals: Joker. Flaws: Shy. Bonds: Nature, Immigrant, Job. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Koeth Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright yellow and pastel, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He believes the world needs to unite to get rid of illithids once and for all.
History: Born in the south to a Weaver, Koeth learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and a deep hatred of illithids
Bonds: Rich, Enemies, Job, Immigrant, Has a crush. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!