Valafar Blame, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports black clothing, slightly heavier than average wear. He wears his silver hair up. His eyes are silver and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.
History: Valafar was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Miller like his mother before him.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Emotional, Hedonist. Bonds: Job, Mentor. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Karash Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His blonde hair is still thick. His brown eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A powerful necromancer made him what he is. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Karash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Bonds: Attractive, Immigrant, Mentor, Enemies. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 88 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Terran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 8000 sp. Freshwater pearl (5 gp). Rich purple corundum (1300 gp). Silver pearl (90 gp).
Ellyjoybell Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'6" and wears bulky blue painted plate armor. She has auburn hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. She struck the Body Guard job and began her own company from there.
Motivation: She seems to be bored by most things; and sabotage a competitor
Ideals: Joker, Optimist. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Body Guard
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 10
Hit Points 68 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Werydd Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown small hat and brown clothes, and she perpetually has her club ready. With wild blonde hair. Her gray eyes dart from person to person.
Personality: Werydd hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Werydd lived on a farm with her father, near the main road leading to a nearby town. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. By chance she met her brother recently and the two have been together since.
Motivation: Meet up once more with her childhood friend; and find a way to reverse the transformation of her brother
Ideals: Fighting, Artistic. Bonds: Family, Adventurer. Occupation: Bookbinder
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Meriele Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a longbow on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is golden and curly. She has a dull look in her violet eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.
History: Meriele was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Meriele and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Bune Haste, Female Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears baggy black pantaloons and a blue scarf. Her black hair is kept up in a ponytail inside a Stetson hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Bune was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has dedicated herself to building a better trade route.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 20000 cp. Tiger eye turquoise (12 gp).
Two Llamas Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is generally well dressed albeit a few years behind the times. Her fur is greying and her face has many wrinkles. Her eyes are blue and catlike.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a font of random trivia from the lore and stories she has discovered
History: Two Llamas was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Bonds: Attractive, Poor. Occupation: Miner
Voice: Irish accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +0 / 2d10-3, Ranged +6 / 2d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp. Rose (60 gp). Rhodochrosite (10 gp). Moss agate (10 gp).
Ekk Hale, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She carries a battered longsword and tarnished mace as well. She wears her chestnut hair down. Her face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Ekk isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ekk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her.
Ideals: Fighting, Impeccable, Joker. Bonds: Poor. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Alexandrite (900 gp). Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item.
Silaqui Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her auburn hair to look like a famous performer. Her green unseeing eyes seem to look past you.
Personality: She can speak with the recently deceased. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Silaqui has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp. Silver pearl (50 gp).
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