Sarah Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'5" and is well dressed, but even with her fine clothing she looks run-down. Her right hand appears badly burned and disfigured. She keeps her black hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: The child of a Fletcher, who enjoyed hunting, Sarah was taken on many hunting expeditions. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her sister to traveling adventurers.
Ideals: Disciplined, Artistic. Bonds: Family, Nature. Occupation: Miller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Harvest In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'3" western woman, she is renowned for her bright pastel dresses and hats. She wears her cinnamon fur up. Her eyes are copper and beady.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to her, and she is able to talk to them.
History: She was born on a small isolated farm. Through the years after Harvest was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Harvest's mother didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She would like to get married and retire; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies, Has a crush. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 17)
Armor Class 9
Hit Points 52 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Terran, Orc
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 |
Possessions: 7000 gp. Amber (130 gp). Black star sapphire (1100 gp). Moss agate (15 gp). Alexandrite (1600 gp). Black pearl (1600 gp). Golden yellow topaz (1600 gp). Amber (130 gp). Obsidian (15 gp). Aquamarine (1600 gp). Carnelian (40 gp). Brown-green garnet (130 gp). Aquamarine (1600 gp). Freshwater pearl (15 gp). Iolite (40 gp). Blue quartz (15 gp). Freshwater pearl (15 gp). Red garnet (130 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). Blue star sapphire (1100 gp). Blue sapphire (1100 gp). Deep blue spinel (1600 gp). Brown-green garnet (130 gp). Moonstone (40 gp). Iolite (40 gp). Deep blue spinel (1600 gp). Blue star sapphire (1100 gp). Zircon (40 gp).
Vistra Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a grey cloak and cross-gartered green stockings. Her golden hair is matted, messy, and big. Her fierce amber eyes like to dwell on things.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a font of random trivia from the lore and stories she has discovered
History: She got into the Body Guard business at a young age. Over the years she perfected her riding and shooting skills. She tends to her Body Guard job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Matilda Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dilettante arts, while her father instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A strong sense of loyalty to Gnomish people; and she's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 24000 sp. Brown-green garnet (110 gp). Eye agate (6 gp). White pearl (110 gp). Silver pearl (110 gp). 1 Minor magic item.
Bagabug Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Addict. Bonds: Poor, Adventurer, Immigrant. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 12)
Armor Class 12
Hit Points 68 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Aquamarine (200 gp).
Gimurt Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Gimurt was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his sister; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 280 gp.
Spring Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man usually wears his brown robe and has his bastard sword always slung over his shoulder. He has styled his gray fur well, parting it to the left. His copper eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Engraver profession.
History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Antagonistic. Bonds: Poor, Job, Military, Nature. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Paggen Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his tan robe and has his bow always slung over his shoulder. His small hat is riddled with cuts and holes. His eyes are brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Paggen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Paggen was left his father's suit of armor and trained in its use and care. After a long history of fighting, Paggen and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1800 sp.
Grumbar Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He has styled his silver hair well, parting it to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He is a Lamia in disguise. Grumbar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Disciplined. Bonds: Rich, Immigrant, In love, Adventurer. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!