Dain Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown Stetson hat and brown clothes, and carries clubs. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast mountains. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp. Red-brown spinel (80 gp). 1 Masterwork Artisan’s tools.
Liftrasa Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many blue ritualistic tattoos. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invites people to come help in her community garden.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Mayor, but she was a colossal failure. She hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 110 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 18 (+4) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Halfling, Elven, Ignan
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 gp. Golden pearl (60 gp). 1 Minor magic item.
Bucklal Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and very much looks the part of a Healer. His left hand appears badly burned and disfigured. His chestnut hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born in the south to a Healer, Bucklal learned a great deal about his father's area of expertise. His childhood dream was to be a Interpreter, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Artistic. Flaws: Insane, Terse. Bonds: Job. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 800 sp.
Seven Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. She has a moderate pudge and is not very fit. Her black fur is drawn into a tight pony tail with a clover scrunchie. Her eyes are hazel.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seven is combative with any and all who dare try her patience in the slightest.
History: She was born to loving parents in a slum to the east. Brilliant and gifted she never wanted to apply herself. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted, Justice. Bonds: Poor, Enemies. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 71 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Terran, Goblin, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 6000 sp. Blue quartz (14 gp). Sard (70 gp). Golden yellow topaz (1100 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.
Purah Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and tan handkerchief worn on her right side, and carries axes. Her Stetson hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She uses divination through singing.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Aquan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. 1 Silk rope.
Oskar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is dressed in earthy colors with a grey and black handkerchief worn on his right side. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Poor, Adventurer, Family. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 200 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Gold dragon comb with red garnet eye (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp).
Igden Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many red ritualistic tattoos. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Masseuse again; and to reunite with his old friends
Ideals: Joker, Optimist. Bonds: Rich, Adventurer, Job. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 43 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40000 sp. Blue sapphire (400 gp). Amethyst (140 gp). Jet (140 gp). Jet (140 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Vicky Charlton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, brown, dusty cloak. Her brown hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with finding treasure.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Insomniac. Bonds: Guardian, Adventurer, Criminal record. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +5
Possessions: 500 gp. Malachite (9 gp). Iolite (60 gp). Sard (60 gp).
Fistula Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the sun god around her neck, and a scythe on her belt. Her white hair has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 62 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 |
Possessions: 6000 gp.
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