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NPC Generator

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Advanced [show]


Berrian Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He wears a colorful flower in his red hair. He has amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Berrian hails from a village terrorized by illithids. He married young, but lost his spouse to illithids. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his son; and to reunite with his absent mother

Flaws: Secretive, Depressed. Bonds: Attractive, Enemies, Family. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Berrian Dalanthan, Male Elf Druid 5
Medium (5'4") Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. Golden yellow topaz (400 gp).


Social Check DCs


Nimble Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears silk and lounges about seductively. Her fur, while still mostly orange, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants nothing more than to rejoin the army; and she's looking for her big break

Ideals: Optimist, Fighting. Bonds: Attractive, Military, Adventurer. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Nimble Mirror, Female Tabaxi Expert 10
Medium (4'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5

Possessions: 240 pp. Old masterpiece painting (800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (140 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Gynk Staurheim, Female Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is unkempt and raggedy. Her hazel eyes peer out from beneath her Stetson white hat.

Personality: She is overprotective of those who hire her services. Gynk is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Gynk was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to reunite with her absent father

Flaws: Ugly. Bonds: Poor, Guardian, Family. Occupation: Soapmaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gynk Staurheim, Female Half-Orc Sorcerer 5
Medium (5'1") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)6 (-2) 10 (+0)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His red hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Secretive, Antagonistic. Bonds: Mentor, Religious. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Eastoft, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)6 (-2) 7 (-2)12 (+1)
Skills Religion +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Violet garnet (1000 gp).


Social Check DCs


Quelenna Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears light armors faded through time and improper care. Her whole body is exceptionally muscular. Her auburn hair is braided into rings. Her fierce gray eyes like to dwell on things.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to her current location. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Ideals: Logical. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Quelenna Mellerelel, Female Elf Adept 13
Medium (5'0") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 29 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 6 (-2)15 (+2) 13 (+1)12 (+1)
Skills History +6, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Terran
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2000 gp. Fire opal (1500 gp). Malachite (10 gp). Violet garnet (600 gp). Iolite (20 gp). Freshwater pearl (10 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Ramsey, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, grey, dusty cloak. She wears her brown hair up. Her skin is flawless and her violet eyes scan people very quickly.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 11th year, her parents were killed by a dire rats raid, leaving Avice alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Avice was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: She loathes her own lifestyle; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Disciplined. Flaws: Fearful, Antagonistic, Depressed. Bonds: Attractive, Enemies. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Avice Ramsey, Female Human Bard 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 9 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 160 gp. 2 Alchemist’s fire.


Social Check DCs


Calcitro Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fancy red suit. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes peer out from beneath his wide-brimmed red hat.

Personality: Calcitro hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Calcitro is combative with any and all who dare try his patience in the slightest.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Architect.

Motivation: Regain custody of his son; and to reunite with his absent mother

Ideals: Artistic, Justice. Bonds: Attractive, Immigrant, Job, Family. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Calcitro Wildheart, Male Halfling Monk 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Draconic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 500 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Black velvet mask with numerous citrines (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Markosian Fascination, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing colorful clothing, dressed as a Assassin. She keeps her dark red hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She got into the Assassin business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Assassin. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic. Bonds: Attractive, Guardian, Criminal record, Job, Nature. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Markosian Fascination, Female Tiefling Ranger 9
Medium (4'11") Tiefling, True Neutral (CR 9)
Armor Class 9
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)11 (+0) 7 (-2)10 (+0)
Skills Athletics +2, History +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 gp. Onyx (60 gp). Peridot (60 gp). Star ruby (1500 gp). Red spinel (40 gp). White pearl (40 gp). Amethyst (40 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan tunic with black highlights, and long tan pants that bunch up around his shoes, and a wedding ring on his left hand. He has wavy golden hair. He has gleaming, smiling amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Disciplined, Entrepeneur, Athletic. Flaws: Ugly. Bonds: In love, Rich. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Frouse Murnig, Male Gnome Warrior 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs

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