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NPC Generator

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Advanced [show]


Morkral Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Mayor. His black hair is braided into rings. His brown eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Morkral has worked very hard to control his curse. He now owns his own business.

Motivation: To be a Carter again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Mundane, Disease, Insomniac. Bonds: Job. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Morkral Foamtankard, Male Dwarf Warlock 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)15 (+2) 16 (+3)5 (-3)
Skills Intimidation -1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 80 gp.


Social Check DCs


Falkrunn Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears just a brown suit. She wears a colorful flower in her silver hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born several months after her mother was called into army service. After coming to the age of reason, Falkrunn took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 15 years.

Motivation: To end her boredom; and further expansion of business

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Falkrunn Gorunn, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 28 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 260 gp.


Social Check DCs


Lilli Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. Beneath her clothing is a huge mess of scar tissue. She keeps her auburn hair in a pixie cut. She is baby faced.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is able to fit into much smaller and tighter spaces than normal.

History: She was always a brilliant, if unscrupulous mind. She was taken as a slave by a traveling circus and forced to perform She has drifted from career to career and currently works as a Detective.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Slave, Job. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Lilli Gimlen, Female Gnome Barbarian 10
Small (3'3") Gnome, Lawful Good (CR 10)
Armor Class 11
Hit Points 97 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 15 (+2)11 (+0) 16 (+3)10 (+0)
Skills Athletics +0, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 3d6-4, Ranged +4 / 3d6+0, Grapple +4

Possessions: 1700 gp. Violet garnet (900 gp).


Social Check DCs


Zagga Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman tends to wear a large black jacket and is in decent physical shape. She has golden hair. Her blue eyes peer out from beneath her broad black hat.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born a particularly ugly child, much to the horror of her parents. Over the years she perfected her riding and shooting skills. She now mingles about in high society.

Motivation: She is content; and she seems to be bored by most things

Flaws: Racist, Ugly, Mundane. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Zagga Graeme, Female Half-Orc Monk 6
Medium (5'10") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)8 (-1) 9 (-1)13 (+1)
Skills Nature +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozû Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His red hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Carpenter, Mozû learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Mozû began to lead the lost caravan. He now owns his own business.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Logical, Entrepeneur. Bonds: Poor, Enemies, Job. Occupation: Carpenter

Voice: pre-pubescent

Attributes [hide]

Mozû Blythe, Male Half-Orc Adept 6
Medium (5'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)5 (-3) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 900 gp.


Social Check DCs


Kristryd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this southern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has moderate length brown hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She has always had a great fascination with Half-Elven culture. Kristryd is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: The child of a Apothecary, who enjoyed hunting, Kristryd was taken on many hunting expeditions. Kristryd liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Miller and was forced into it by her family; and retire the richest woman in the south

Ideals: Entrepeneur, Athletic. Flaws: Racist. Bonds: Family, Nature. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Kristryd Dankil, Female Dwarf Rogue 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 11 (+0)7 (-2)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Auran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Nija Terror, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left arm. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair, while still mostly black, has prominent grey streaks. She is very pretty but has cold, dead eyes.

Personality: She snorts whenever she laughs or is feeling confident. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she wants revenge against orcs

Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Nija Terror, Female Tiefling Wizard 9
Medium (4'11") Tiefling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1000 gp. Coral (70 gp). Bloodstone (70 gp). Violet garnet (1400 gp). Banded agate (15 gp). Blue sapphire (800 gp). Lapis lazuli (15 gp).


Social Check DCs


Ilde Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with a lost civilization.

History: She was born at the edge of vast plains. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Merchant job and began her own company from there.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Job, Criminal record. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Ilde Battlehammer, Female Dwarf Warlock 5
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)10 (+0) 11 (+0)1 (-5)
Skills Acrobatics +3, Performance -2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Golden yellow topaz (1200 gp).


Social Check DCs


Cecily Allerton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a large brown jacket. Her auburn hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are gray.

Personality: This woman loves singing and to teach people singing more than just about anything. She is an amazing painter.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she would like to get married and retire

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Cecily Allerton, Female Human Adept 2
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1600 sp.


Social Check DCs

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