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NPC Generator

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Advanced [show]


Theriatis Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Bather. His hair is short and auburn. This hazel eyed southerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born at the edge of vast forest. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Job, Family, Nature. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Theriatis Teinithra, Male Half-Elf Wizard 1
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Two Llamas Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears pastel leather gloves, a pastel jacket, and tight pants. His yellow fur is thinning but still full. His eyes are green and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Two Llamas was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Two Llamas began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Justice, Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Two Llamas Of Ivory, Male Tabaxi Bard 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Stealth +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 6000 cp.


Social Check DCs


Kilvar Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his right hand. He keeps his long black hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: In love, Rich. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Kilvar Frostbeard, Male Dwarf Ranger 10
Medium (4'5") Dwarf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +7, Animal Handling +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2100 gp.


Social Check DCs


Dabbledob Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail, and carries quarterstaffs. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Dabbledob lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dabbledob fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Family, Rich. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Dabbledob Maekkelferce, Male Gnome Rogue 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp. Sard (60 gp). Deep green spinel (120 gp).


Social Check DCs


Joan Fidget, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by teas. Her hair, while still mostly white, has prominent grey streaks. Her eyes are likewise amber.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Joan was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She would like to get married and retire; and she desires power and/or immortality

Flaws: Ugly, Shy. Bonds: Military, Poor, Adventurer, Has a crush. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Joan Fidget, Female Human Cleric 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. He has a long red beard with little hanging trinkets. His eyes are a pleasant brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Bonds: Immigrant, Job, Adventurer, Military, Nature. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Adelard Charlton, Male Human Warlock 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 6 (-2)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 8
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 20 gp.


Social Check DCs


Leucis Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black Stetson hat and black clothes, and sports empty pouches on his belt. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Fearful. Bonds: Enemies, Slave, Job. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Leucis Grief, Male Tiefling Wizard 2
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3000 cp. Jet (110 gp). Coral (110 gp). Coral (110 gp).


Social Check DCs


Norkruuth Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His brass crest is thinning but still full. His eyes are gold and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, Enemies. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Norkruuth Mystan, Male Dragonborn Commoner 14
Medium (6'6") Dragonborn, Chaotic Good (CR 14)
Armor Class 12
Hit Points 81 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 9 (-1)17 (+3)
Skills Arcana +6, Persuasion +8
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 6000 gp. Obsidian (8 gp). Golden yellow topaz (300 gp). Eye agate (8 gp). Sardonyx (20 gp). Citrine (20 gp). Alexandrite (300 gp). Star ruby (900 gp). Jasper (20 gp). Blue quartz (8 gp). White opal (900 gp). Jade (150 gp). Star ruby (900 gp). Aquamarine (300 gp).


Social Check DCs


Gunnloda Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: 3'10" and lanky with angular features, she is an attractive figure. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has shaved her head bald. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born several months after her mother was called into army service. Her childhood dream was to be a Dilettante, but she was a colossal failure. She has achieved small success as a Carpenter.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Disciplined. Bonds: Attractive, Military, Job, Criminal record. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Gunnloda Gorunn, Female Dwarf Cleric 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 220 gp.


Social Check DCs

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