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NPC Generator

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Advanced [show]


Windy Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His lavender fur is braided into rings. His eyes are copper and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Windy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Windy was born in the west. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Windy and his spouse have recently divorced.

Motivation: To pay off his debts; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family, Debt. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Windy Mist, Male Tabaxi Adept 8
Medium (6'1") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Athletics +5
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 6000 sp. Finely wrought small gold bracelet (80 gp). Cloth of gold vestments (90 gp). 1 Minor magic item.


Social Check DCs


Quarion Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears dark leathers with embroidery. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, Quarion would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Quarion was born the youngest of three triplets. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and doesn't want to be a bowyer and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Quarion Sylvaranth, Male Half-Elf Warrior 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His red fur is thinning but still full. His eyes are a pleasant hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Cask grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Antagonistic, Impulsive, Depressed. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cask In the Wind, Male Tabaxi Cleric 13
Medium (5'5") Tabaxi, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 92 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Arcana +5, Medicine +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Black pearl (1300 gp). Jet (70 gp). Aquamarine (1300 gp). Moss agate (7 gp). Amber (70 gp). Golden yellow topaz (1300 gp). Fire opal (1300 gp). Violet garnet (1300 gp). Deep blue spinel (1300 gp). Rich purple corundum (1300 gp). 1 Medium magic item.


Social Check DCs


Naivara Firahel, Female Elf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her silver hair is cut short. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A true patriot, Naivara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Naivara was born the youngest of three triplets. As a young adult she joined a group advocating for an improvement in Elven conditions. After a long history of fighting, Naivara and her spouse have recently divorced.

Motivation: Find a way to reverse the transformation of her brother.

Flaws: Antagonistic, Racist. Bonds: Attractive, Military, Family. Occupation: Layabout

Voice: French accent

Attributes [hide]

Naivara Firahel, Female Elf Warrior 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Immeral Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. He wears his white hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Immeral was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Guardian, Job. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Immeral Ethanasath, Male Elf Sorcerer 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Murook Blankley, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her black robe and has her glaive always slung over her shoulder. She has wavy golden hair. She tend to wears goggles to shield her eyes.

Personality: She is a Priest first and foremost. She believes firmly that knowledge should be universal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Murook was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To be a Baker again; and she desires power and/or immortality

Ideals: Extrovert, Persistence. Bonds: Job, Family, Adventurer. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Murook Blankley, Female Half-Orc Druid 3
Medium (4'8") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills Athletics +4, Investigation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 8000 cp. Smoky quartz (80 gp).


Social Check DCs


Ida Merton, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her blonde hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is able to make almost anything out of random pieces of junk.

History: Ida was raised in a hard working conservative environment. She found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new fletcher responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Ida Merton, Female Human Expert 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Zircon (70 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Panana Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in a clean tan cloak covering her clean studded leather. She has moderate length black hair. She has several tiny topaz earrings on each ear.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Panana lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: She is greedy; and find a way to reverse the transformation of her sister

Ideals: Athletic, Fighting. Bonds: Rich, Adventurer, Family. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Panana Pilwicken, Female Gnome Druid 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 320 gp. 1 Chain shirt.


Social Check DCs


Fax Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'7" and typically wears green cloth garments or leather armor. His left leg appears badly burned and disfigured. He has styled his red crest well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Fax does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Slave Trader father left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Fax Daardendrian, Male Dragonborn Commoner 16
Medium (6'7") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 108 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 19 (+4)8 (-1) 12 (+1)14 (+2)
Skills Deception +7, Performance +7
Senses Passive Perception 11
Languages
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 5000 gp. Alexandrite (1300 gp). Brown-green garnet (140 gp). Pink pearl (140 gp). Violet garnet (1300 gp). Red spinel (140 gp). Golden yellow topaz (1300 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (1300 gp). White opal (1000 gp). Hematite (4 gp). Blue star sapphire (1000 gp). Chrysoprase (80 gp).


Social Check DCs

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