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NPC Generator

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Advanced [show]


Raiann Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her silver crest to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born to a criminal king-pin and mafia family Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To reunite with her absent father; and wants to raise her children well

Ideals: Joker, Optimist. Bonds: In love, Criminal record, Family. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Raiann Grrrmmballhyst, Female Dragonborn Adept 2
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 7 (-2)9 (-1)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Pikar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" northern man, he wears dark leathers with embroidery. His silver hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: Born in the north his family was never financially stable. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he's looking for his big break

Ideals: Passionate. Flaws: Racist. Bonds: Adventurer, Poor, Job. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Pikar Tealeaf, Male Halfling Monk 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Vonbin Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He is portly but not overly obese. His brown hair and beard is wavy and long. His brown eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vonbin took refuge in the large cave and found the beat up trident and armor he uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonbin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and to be a courier again

Ideals: Fighting. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Painter

Voice: Stutters

Attributes [hide]

Vonbin Hammerstone, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 90 gp.


Social Check DCs


Lone Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His cinnamon fur, when down, is lengthy. His copper eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a necromancer, Lone was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Bonds: Poor, Immigrant, Religious, Criminal record, Mentor. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Lone Blossom, Male Tabaxi Cleric 4
Medium (6'3") Tabaxi, Lawful Evil (CR 4)
Armor Class 15
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Merla Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She wears just a red suit. She has done her best to style her red hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is skeptical of what others tell her and is slow to trust.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Merla was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Merla decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now spends her time doing works of charity.

Motivation: Seeks redemption; and she is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Rich, Criminal record. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Merla Stoutman, Female Halfling Druid 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Obsidian (16 gp).


Social Check DCs


Maynild Stanton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She dresses well, typically a more casual-formal manner. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise brown.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She is a Lamia in disguise. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: She has passion for adventuring and risk; and she is compelled to act according to her religious beliefs

Flaws: Terse. Bonds: Attractive, Religious, Adventurer. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Maynild Stanton, Female Human Druid 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Namfoodle Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear tan clothing when he does not wear armor. His white hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Namfoodle Quillsharpener, Male Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp. 3 Antitoxin.


Social Check DCs


Zûmug Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy white suit. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Bonds: Attractive, Military, Job, Adventurer, Religious. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Zûmug Wesley, Male Half-Orc Wizard 1
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)7 (-2) 10 (+0)7 (-2)
Skills Intimidation +0, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp. Obsidian (9 gp).


Social Check DCs


Nora Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is chestnut, silky, and of moderate length. Her brown eyes peer out from beneath her deerstalker brown hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in a small village she learned the ways of the warrior from her mother. Nora was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Philantrophist, Fighting. Bonds: Attractive, Religious. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nora Ironfist, Female Dwarf Paladin 10
Medium (4'3") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 83 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 13 (+1)5 (-3)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 160 pp. Azurite (14 gp). Golden yellow topaz (1400 gp). Blue quartz (14 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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