Alex Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He has a penchant for wearing a ring with an oversized emerald on his right hand. His silver hair is heavily combed to the right. His violet eyes have a joyful gleam in them most of the time.
Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Rich, Religious. Occupation: Bookbinder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 900 gp.
Tod Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. With bright black hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Attractive, Rich. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Goblin, Elven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +7
Possessions: 100 gp.
Varis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is styled in orderly dreadlocks. He has several tiny jet earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Varis took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Gifted, Justice. Flaws: Disease. Bonds: Rich. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 19 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 5 (-3) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnome, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: Citrine (20 gp). Peridot (20 gp). Blue sapphire (1100 gp). Azurite (12 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item.
Azaki Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a violet coat over a green low-cut shirt, and a feathered hat upon his head. He is an epitome of beauty. His white hair is heavily combed to the left. His brown eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Azaki isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His arcane abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Impulsive, Mundane. Bonds: Attractive. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 38 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 6000 sp.
Birel Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears silk and lounges about seductively, and a wedding ring on her right hand. Her white hair is thinning but still full. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a minor phobia of water and hates getting wet.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's since become an addict/alcoholic.
Motivation: She's repulsed by the PC; and she feels threatened by others
Flaws: Addict, Antagonistic, Fearful. Bonds: Attractive, In love. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 10)
Armor Class 14
Hit Points 25 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 8 (-1) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 19000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Large well-done wool tapestry (600 gp).
Maagog Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He usually wears his black robe and has his greataxe always slung over his shoulder. His crest is green, silky, and of moderate length. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Barber
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 58 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.
Synthrin Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her clothes are grease stained in places. Her silver crest is braided into rings. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She is business-like. She takes instructions and follows them to the letter. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the south, certain she would find work there.
Motivation: She seems to be bored by most things.
Ideals: Professionalism. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. 1 Everburning torch.
Manea Fright, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she very much looks the part of a Mercenary. Her purple hair is slicked back into a classic pompadour. Her black eyes dart around the room hyper actively observing anyone and anything.
Personality: Manea is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Manea hails from a village terrorized by gnolls. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She now spends her time doing works of charity.
Motivation: Wants to open a new tavern; and a deep hatred of gnolls
Ideals: Extrovert, Philantrophist. Bonds: Job, Enemies. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1600 gp.
Dalaba Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long red hair reaches down to her waist. Her eyes are likewise amber.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses divination through singing.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Dalaba never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: In love. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 13)
Armor Class 12
Hit Points 34 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!