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NPC Generator

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Advanced [show]


Nala Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a weathered and beat up set of banded mail beneath an oversized black coat. She wears her green crest up. She has a dull look in her gold eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She cannot resist a sob story and will often dote over anyone who has one.

History: She was born several months after her mother was called into army service. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and to pay off her debts

Ideals: Joker, Philantrophist, Gifted. Bonds: Military. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Nala Linxakasendalor, Female Dragonborn Adept 7
Medium (6'8") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 110 pp. Golden pearl (150 gp). Rich purple corundum (700 gp). Tiger eye turquoise (10 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Trym Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Professionalism, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Leeming, Male Half-Elf Adept 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)5 (-3) 12 (+1)17 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 800 gp. Deep blue spinel (200 gp). Alexandrite (200 gp). Moonstone (80 gp). Moss agate (12 gp).


Social Check DCs


Skog Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His long silver hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Navigator, Skog learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Extrovert. Flaws: Racist. Bonds: Job, Family. Occupation: Navigator

Voice: German accent

Attributes [hide]

Skog Bentham, Male Half-Orc Sorcerer 16
Medium (6'3") Half-Orc, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 110 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1100 pp. Blue quartz (5 gp). Smoky quartz (60 gp). White opal (1500 gp). Hematite (5 gp). Golden yellow topaz (1600 gp). Rich purple corundum (1500 gp). Rhodochrosite (5 gp). Onyx (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dalgal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is kept up in a ponytail inside a Stetson hat. His eyes are violet and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Dalgal Eversharp, Male Dwarf Adept 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 66 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: Alexandrite (1300 gp). Rich purple corundum (900 gp). Tourmaline (100 gp). Chrysoprase (30 gp). Alexandrite (1300 gp). Blue star sapphire (900 gp). Iolite (30 gp). Fire opal (900 gp). White opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a tan and brown robe with the hood down. He wears a deerstalker hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Ploughman in town.

History: Frug was born the youngest of three triplets. He worked as a nervous Ploughman and found it very stressful. He was granted divine powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Gifted. Flaws: Emotional. Bonds: Job, Family, Adventurer. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Frug Murnig, Male Gnome Cleric 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Ryley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized grey coat. His skin is also unnaturally pale. His brown hair is knotted and matted. His amber eyes peer out from beneath his top grey hat.

Personality: A skeptical and narcissistic man, Ralf's first love is himself. His second love is also himself. He is an amazing painter.

History: The child of western immigrants he idolized his father. After coming to the age of reason, Ralf took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Ralf Ryley, Male Human Expert 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)8 (-1) 8 (-1)11 (+0)
Skills Arcana +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Maiathah Azzo, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of greatswords on her belt, each one with a opal on the hilt. Her golden hair is smooth and relatively long. Her brown eyes are slightly larger than normal.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She misses her home and complains about the freezing weather, even in summer.

History: She got into the Healer business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She tends to her Healer job now, and dutifully fulfills any obligations she has.

Motivation: She is content; and to be a sage again

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Maiathah Azzo, Female Half-Elf Druid 12
Medium (4'8") Half-Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 93 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +1 / 3d10-3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2000 gp. Iolite (40 gp). Chalcedony (40 gp). Violet garnet (400 gp). Rock crystal (40 gp). Obsidian (14 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a well pressed and immaculate suit (or dress). Her fur is black and curly. She wears an eyepatch.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is lazy and tries to find solutions quickly.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Lazy. Bonds: Mentor, Family. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Pelt Of Ivory, Female Tabaxi Bard 2
Medium (4'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Intimidation +5, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 4000 cp. Chalcedony (70 gp).


Social Check DCs


Caramip Welber, Female Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, she is an attractive figure. She wears a tan vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her tan boots flare out at the collars. She has done her best to style her chestnut hair to look like a famous performer. Her skin is flawless and her green eyes scan people very quickly.

Personality: Caramip is depressed about a lot of things. She tends to be a nihilist. She would rather hide behind her crafts than deal with other people.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Caramip Welber, Female Gnome Monk 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)15 (+2) 18 (+4)14 (+2)
Skills Acrobatics +1, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Giant, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +6

Possessions: 18000 cp. Silver chalice with lapis lazuli gems (60 gp).


Social Check DCs

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