Godfrey Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he prefers to wear flannel. He has done his best to style his red hair to look like a famous performer. His gray unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small mountains village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined. Flaws: Disease. Bonds: Family, Nature, Rich. Occupation: Bounty Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Umpen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time, and sports empty pouches on his belt. His hair is auburn and curly. He has gleaming, smiling violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Umpen was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Apothecary again; and he feels the way he acts is they only way to get by in the world
Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Giant, Elven, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morg Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his blonde hair up in a very large beehive style do. His eyes are blue and catlike.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a font of random trivia from the lore and stories he has discovered
History: Born in the north his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Now he works as a singing tutor during his time off.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to share knowledge with the world
Ideals: Artistic, Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Laborer
Voice: Posh accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Halfling, Aquan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Chrysoprase (40 gp). Malachite (9 gp).
Mary Everleigh, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries with her a set of swords on her belt, each one with a topaz on the hilt. Her red hair is unkempt and raggedy. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Mundane, Impulsive. Bonds: Poor. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp. Jet (130 gp).
Spring Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears an entirely pastel suit with green socks and a vest with buckled shoes. Her top hat is riddled with cuts and holes. Her eyes are copper.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Barber, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Spring took refuge in the large cave and found the beat up shield and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like her out of the picture; and to settle down with her crush
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 64 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item.
Andraste Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She sports a flattop hair cut. Her gray eyes have a joyful gleam in them most of the time.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: She was born a particularly ugly child, much to the horror of her parents. While studying, she fell in love. They married and had a son. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and she has money and likes to spend it
Flaws: Ugly, Racist. Bonds: Rich, In love, Has a crush. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 6 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp.
Mella Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is braided into rings. She has amber eyes.
Personality: She has a massive crush on the younger sibling of the Architect who has hired her part-time. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to loving parents in a slum to the west. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's in love
Flaws: PTSD. Bonds: Adventurer, Has a crush, Criminal record, Poor. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 2 Thunderstones.
Mumpena Munggen, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is typically in her Architect uniform. Her auburn hair is matted, messy, and big. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Born in the west to a Architect, Mumpena learned a great deal about her father's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She struck the Architect job and began her own company from there.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Ugly, Insomniac, Racist. Bonds: Job. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
Fallond Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is heavily combed to the right. He has a dull look in his violet eyes.
Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.
History: Fallond was born the youngest of three triplets. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To pay off his debts; and to reunite with his absent father
Flaws: Insane. Bonds: Military, Family, Adventurer, Debt. Occupation: Courier
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 12
Hit Points 65 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 2000 gp. Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
