Panana Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a feathered hat to hide her balding. She wears large thick round spectacles.
Personality: She is very quiet and rarely speaks above a whisper. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her religion dominates her actions.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 13)
Armor Class 11
Hit Points 87 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 500 pp. Rock crystal (40 gp). Brown-green garnet (110 gp). Amethyst (110 gp). Malachite (16 gp). Hematite (16 gp). Alexandrite (1200 gp). Azurite (16 gp). Aquamarine (1200 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He has a moderate pudge and is not very fit. His blonde hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Alberich embodies much of what other species detest in the Dwarves. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He struck the Architect job and began his own company from there.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Adventurer, Rich, Job, Family. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Kâka Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He wears silk and lounges about seductively, and his gloved hand is found clutching a crossbow. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Kâka hails from a village terrorized by orcs. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and a deep hatred of orcs
Ideals: Opinionated, Extrovert. Bonds: Attractive, Enemies, Immigrant. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. Amethyst (70 gp).
Neega Colby, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is wearing the road beaten gear of a warrior. Her tied-back hair is golden. She has blue eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: When she was but 5 years old her parents immigrated from the west. Her childhood dream was to be a Weaver, but she was a colossal failure. She has drifted from career to career and currently works as a Adventurer.
Motivation: Expand her business.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 8)
Armor Class 9
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Jade (70 gp). Pink pearl (70 gp). Blue quartz (16 gp). Iolite (30 gp). Jet (70 gp).
Bathin Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His dark red hair is knotted and matted. His eyes are likewise gold. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Peridot (70 gp).
Fonkin Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright brown hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his father.
History: Fonkin was born the youngest of three triplets. Fonkin was born on a far southern desert where he grew up under the tutelage of his father, an expert Miller. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his brother; and further expansion of business
Ideals: Athletic, Entrepeneur. Bonds: Job, Family, Immigrant. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Cecily Everleigh, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a brown vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A deeply religious woman she believes everything happens for a reason. Flattery will make her almost putty in your hands.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly, Selfish, Disease, PTSD. Bonds: Religious. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 700 gp. Tourmaline (100 gp). Deep blue spinel (200 gp).
Silgre Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are hazel and catlike.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Silgre is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Silgre hails from a village terrorized by drow. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. After a long history of fighting, Silgre and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40000 sp. 1 Minor magic item.
Gunter Bradford, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his morningstar. He wears his chestnut hair down. This hazel eyed southerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the south. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and regain custody of his daughter
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 1 Everburning torch.
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