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NPC Generator

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Advanced [show]


Bolhild Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many green ritualistic tattoos. She wears a simple brown robe with green stripes complete with hood. Her white hair is thinning but still full. Her gray unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Sold as a small child to a slaver, Bolhild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and retire the richest woman in the north

Ideals: Joker, Entrepeneur, Gifted. Flaws: Disease. Bonds: Mentor. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Bolhild Trueblood, Female Dwarf Druid 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ogbur Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat, and he perpetually has his glaive ready. He is bald on top and has large auburn tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Ogbur wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Joker, Entrepeneur. Flaws: Ugly. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Ogbur Weld, Male Half-Orc Cleric 7
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 30 pp. Jade (90 gp). Chalcedony (70 gp). Moonstone (70 gp). Red garnet (90 gp).


Social Check DCs


Odorr Carlyle, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears professional attire. He has done his best to style his silver hair to look like a famous performer. His violet eyes have a joyful gleam in them most of the time.

Personality: Odorr wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He does not trust anyone and sleeps with one eye open.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Religious, Mentor. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Odorr Carlyle, Male Half-Orc Rogue 11
Medium (5'11") Half-Orc, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 78 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)11 (+0) 15 (+2)7 (-2)
Skills Religion +4, Survival +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 3200 gp. Black pearl (1200 gp). Fire opal (1300 gp). Chalcedony (70 gp). Banded agate (15 gp). Aquamarine (1200 gp). Obsidian (15 gp). Obsidian (15 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with feathered hat. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Fargrim was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he would like to get married and retire

Ideals: Persistence. Flaws: Ugly, Antagonistic, Forgetful. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Fargrim Morigak, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)6 (-2) 9 (-1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs


Eggren Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'2" and is renowned for her bright black dresses and hats. Her left hand appears badly burned and disfigured. She has silver crest. Her otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her father raised her in a mountain cabin. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Fighting. Flaws: Addict. Bonds: Nature, Criminal record, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Eggren Jerynomonis, Female Dragonborn Paladin 2
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)13 (+1) 18 (+4)16 (+3)
Skills Deception +5
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Emmeline Paxton, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her tied-back hair is black. Her face is covered beneath a completely black helmet.

Personality: She can speak with the recently deceased. A true patriot, Emmeline would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Rich, Military, Attractive. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Emmeline Paxton, Female Half-Elf Ranger 4
Medium (5'6") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Deep blue spinel (700 gp).


Social Check DCs


Gurdis Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who has a large grey mantle and cape that has been intricately interwoven into her yellow robe. She wears her black hair down. Her eyes are violet.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Gurdis was raised in a hard working conservative environment. She has had some formal painting training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she's looking for her big break

Ideals: Artistic. Bonds: Job, Military, Rich, Adventurer. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gurdis Aranore, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)12 (+1) 5 (-3)9 (-1)
Skills Performance +1, Stealth +0
Senses Passive Perception 7
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Veloptima Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A 3'3" southern woman, she prefers to wear flannel. She keeps her red hair in a pixie cut. Her ears are large.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Veloptima is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born at the edge of vast mountains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been saving her money to try and buy her sister's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Nature. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Veloptima Gummen, Female Gnome Cleric 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 40 gp. 1 Smokesticks.


Social Check DCs


Cloak In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She has moderate length lavender fur. She has a tattooed face.

Personality: Cloak wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A powerful necromancer made her what she is. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To get a good night's sleep; and expand her business

Ideals: Disciplined. Flaws: Insomniac. Bonds: Job, Mentor, Rich. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Cloak In Woods, Female Tabaxi Druid 19
Medium (6'5") Tabaxi, Neutral Good (CR 19)
Armor Class 10
Hit Points 171 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 19 (+4)13 (+1) 14 (+2)13 (+1)
Skills Athletics +9, Investigation +7
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +9 / 5d8+3, Ranged +6 / 5d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 19000 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered and bejeweled glove (2000 gp). Jeweled gold crown (8000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Jeweled gold crown (8000 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (1800 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Carved bone or ivory statuette (30 gp). Black velvet mask with numerous citrines (130 gp). Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (500 gp). Solid gold idol (1100 gp). An abacus with copper, silver and gold markers (130 gp). Large well-done wool tapestry (600 gp). 1 Major magic item.


Social Check DCs

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