Gildmak Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear white pants and tee shirts. His chestnut hair is thinning but still full. His blue eyes are passionate and lively.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Detective, and he later adopted a second son.
Motivation: To reunite with his absent mother; and regain custody of his son
Flaws: Ugly, Forgetful, Disease. Bonds: Criminal record, Family. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 12)
Armor Class 16
Hit Points 72 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5
Possessions: 4000 gp.
Dentratha Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman wears a green shirt with thin blue vertical stripes and tan pants. Her clothes are grease stained in places. Her green crest has been sun bleached extensively. She has a dull look in her gold eyes.
Personality: She snorts whenever she laughs or is feeling confident. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her father. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break.
Ideals: Fighting. Flaws: Racist. Bonds: Poor, Immigrant, Adventurer. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp.
Warryn Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly shortbows and rapiers. He has no hair. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Criminal record, Religious. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Markosian Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She usually wears her green robe and has her trident always slung over her shoulder. Her hair is cut close to her head. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Energy wise she seems alert and responsive.
History: Markosian hails from a village terrorized by goblins. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Her religion dominates her actions; and many goblins want her driven away
Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Enemies, Religious. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 140 gp.
Zanna Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. Her hair, while still mostly golden, has prominent grey streaks. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: The child of a Bricklayer, who enjoyed hunting, Zanna was taken on many hunting expeditions. Zanna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Athletic. Flaws: Mundane. Bonds: Poor, Job, Nature, Has a crush. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 44 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1000 gp. Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Black pearl (1500 gp). Sardonyx (40 gp). Carnelian (40 gp). Jet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Irann Raethran, Female Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with feathered hat. She is portly but not overly obese. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She invites people to come help in her community garden.
History: She was born on a small isolated farm. She moved out north to avoid the crime she committed. She was always very intelligent and has formed a secret society of specialists.
Motivation: She feels that her past leaves her morally obligated to help; and to protect her home
Ideals: Philantrophist. Flaws: Secretive. Bonds: Nature, Criminal record, Guardian. Occupation: Bounty Hunter
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Myria Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear flannel. Her hair is auburn and curly. Her brown eyes are slightly larger than normal.
Personality: Myria wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Myria studied abroad. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to raise her children well; and to unite with her brother
Ideals: Athletic, Disciplined, Gifted. Bonds: Family. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 70 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: Just what you see.
Justin Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He is portly but not overly obese. His golden hair is braided into rings. He is baby faced.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small forest village. A freak accident while working with his Cartwright mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Cartwright again; and sabotage a competitor
Ideals: Joker. Flaws: Shy, Disease. Bonds: Nature, Job. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. Pink pearl (90 gp). Chrysoprase (80 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). 1 Minor magic item.
Taklinn Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.
History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Taklinn and his spouse have recently divorced.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Slave. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 380 gp.
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