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NPC Generator

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Advanced [show]


Artin Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. She carries with her a set of sickles, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is white and curly. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north her family was never financially stable. She went to a religious school and was inspired by the priests there in charitable deeds. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has a rivalry with the Church that dominates her actions; and meet up once more with her childhood friend

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Adventurer, Poor, Religious. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Artin Daraln, Female Dwarf Cleric 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 20 (+5)12 (+1) 17 (+3)10 (+0)
Skills Insight +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Seraphina Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a robe, a symbol of death around her neck, and a longsword on her belt. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses divination through singing.

History: From birth she was tutored by a cruel and relentless mentor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Seraphina Jamjar, Female Halfling Paladin 4
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 15 (+2)7 (-2)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 14000 sp.


Social Check DCs


Edge Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is generally shirtless and showing off her tattooed chest. Beneath her clothing is a huge mess of scar tissue. Her yellow fur, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the north her family was never financially stable. Her divine abilities were realized during a raid on her village. After a long history of fighting, Edge and her spouse have recently divorced.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Slave, Adventurer, Poor. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Edge Shoe, Female Tabaxi Rogue 10
Medium (5'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Arcana +4, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Stannor hails from a village terrorized by dire rats. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against dire rats.

Ideals: Logical. Bonds: Adventurer, Attractive, Enemies, Immigrant. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Stannor Porridgepot, Male Halfling Paladin 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. Brown-green garnet (80 gp). 1 Small steel mirror. 1 Simple lock. 1 Crowbar. 1 Masterwork manacles.


Social Check DCs


Lewis Kimberley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey costume with the symbols of death on his torso. His whole body is exceptionally muscular. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: Born in the north to a Herbalist, Lewis learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. He has set out to sabotage the competition.

Motivation: Expand his business; and to be a weaver again

Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, Job. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Lewis Kimberley, Male Human Cleric 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Oppleby Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His white hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Shipwright, who enjoyed hunting, Oppleby was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oppleby took refuge in the old dungeon and found the beat up kukri and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Antagonistic, Secretive. Bonds: Nature. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Oppleby Nopenstallen, Male Gnome Sorcerer 5
Small (3'5") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: Hematite (11 gp). White pearl (90 gp). Azurite (11 gp). 1 Minor magic item.


Social Check DCs


Elaim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and tan robe with the hood down. He sports a long blonde beard, and similarly colored long hair. He is baby faced.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Elaim lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Gifted, Optimist. Flaws: Insomniac. Bonds: Family, Military. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Elaim Fallack, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 9 (-1)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 330 gp.


Social Check DCs


Windy Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He wears his beige fur up. His amber eyes dart from person to person to random spaces in the air.

Personality: Windy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: Windy was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business.

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Windy Wing, Male Tabaxi Rogue 15
Medium (5'4") Tabaxi, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 116 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)4 (-3) 17 (+3)17 (+3)
Skills Investigation +2, Survival +8
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 7000 gp. Eye agate (9 gp). Red-brown spinel (90 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Buvvie Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She keeps her blonde hair in a flapper bob. She wears large thick round spectacles.

Personality: She will rave to anyone who will listen. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Cook

Voice: Slurs words

Attributes [hide]

Buvvie Shadowcloak, Female Gnome Cleric 8
Small (3'3") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: Just what you see.


Social Check DCs

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