Heward Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'11" and dresses like a well dressed Carpenter does. His left hand appears badly burned and disfigured. His brown hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a plains tribe. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has worked as a Carpenter like his mother before him.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Greethen Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy bronze crest. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. His bronze crest is thinning but still full. His eyes are gold and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a very good compulsive liar and kleptomaniac.
History: He was born into a rich family. Greethen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Greethen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Architect for hire.
Motivation: Expand his business.
Flaws: Ugly. Bonds: Rich, Enemies, Criminal record, Job. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 15 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 30000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold and topaz bottle stopper cork (1300 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).
Pallabar Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His black hair is cut jaggedly and amateurishly. He has gleaming, smiling gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He is a Maurezhi in disguise. Pallabar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Insomniac. Bonds: Family, Adventurer, Nature. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp. Alexandrite (1000 gp). Violet garnet (1000 gp). 1 Minor magic item.
Whurbin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a dagger. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. Whurbin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Whurbin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better village for his children.
Motivation: A strong sense of loyalty to Half-Orc people; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Racist. Bonds: Enemies, Adventurer, Criminal record. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a flattop hair cut. His eyes are green and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the north. Gardain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1500 gp. Deep green spinel (130 gp).
Mary Ramsey, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. Her brown hair is knotted and matted. Her green eyes are slightly larger than normal.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She never wears the same outfit twice, unless she absolutely has to.
History: From birth she was tutored by a cruel and relentless mentor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sellsword kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand her business; and seeks redemption
Ideals: Artistic. Bonds: Attractive, Mentor, Criminal record, Job. Occupation: Sellsword
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 100 sp.
Amnon Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing colorful clothing, dressed as a Bricklayer, and a wedding ring on his right hand. He has wavy white hair. His skin is flawless and his red eyes scan people very quickly.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Amnon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He has had some formal dancing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Cynical. Bonds: In love, Attractive, Poor, Adventurer. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 7)
Armor Class 10
Hit Points 24 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Broce Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He carries with him a set of lances, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying brown hair a little too much giving a sharp brown color. This hazel eyed northerner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Broce has worked very hard to control his curse. He became a Hunter soon after.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Attractive, Job, Debt. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. Coral (80 gp).
Cumpen Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her top hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She served in the navy to pay for her family's outstanding loans. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Enemies, Military. Occupation: Server
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 97 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Iolite (50 gp). Deep blue spinel (600 gp). Banded agate (16 gp). Violet garnet (600 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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