Nikki Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears a simple red robe with violet stripes complete with hood. She is tall, broad shouldered and powerfully built. Her silver hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She exudes charisma. She is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Nikki was born with her mother's beautiful face. A freak accident while working with her Mayor mother left her crippled. She used her abilities to travel the world and help people.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Unemployed
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Obsidian (13 gp). Amethyst (70 gp). 1 Darkwood Shield.
Antinua Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered flail and tarnished longsword as well. She has golden hair. Her eyes are a pleasant hazel.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She receives visions of the future at random moments
History: Antinua was raised in a hard working conservative environment. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has drifted from career to career and currently works as a Shepherd.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Uadjit Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a black vest and prefers pastel and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her crest, while still mostly brass, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She plays an instrument quite well.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Performer arts, while her father instructed her in etiquette, music and courtly manner. Uadjit was born on a far northern plains where she grew up under the tutelage of her mother, an expert Performer. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Performer
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. Fire opal (700 gp). Violet garnet (1100 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mindartis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. His auburn hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to open a new tavern; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Half-Plate. 1 Chain shirt.
Gennal Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Joker. Bonds: Rich, Immigrant, Debt. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
Possessions: 400 gp.
Oren Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Beggar and was forced into it by his family; and to get a good night's sleep
Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Job, Family. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Holy water.
Grisha Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and curly. He has green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.
History: Grisha was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Gifted. Flaws: Shy. Bonds: Family, Adventurer, Job. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He has moderate length black hair. He has several tiny emerald earrings on each ear.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Impulsive. Bonds: Attractive, Rich, Enemies, Religious. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp.
Oriff Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She can speak with the recently deceased. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Oriff was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Spy hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
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