Mûglûk Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. He is bald on top and has large golden tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Flaws: Ugly, Antagonistic, Addict, Mundane. Bonds: Religious. Occupation: Sellsword
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 1 Minor magic item.
Stannor Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a white cloak and cross-gartered black stockings. His skin is also unnaturally pale. His moppish white hair is in a traditional bowl cut. He has hazel eyes.
Personality: Stannor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A rival would like him out of the picture.
Ideals: Extrovert, Artistic. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 14 (+2) | 19 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Goblin, Ignan, Elven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp. Blue star sapphire (1500 gp). Golden yellow topaz (900 gp). Red-brown spinel (160 gp). Rock crystal (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Kilvar Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and wears a fancy brown suit. He wears a small hat to cover his moderate length brown hair. He has a tattooed face.
Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Courier business at a young age. After coming to the age of reason, Kilvar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To be a Carter again; and wants to have a good time and be beloved
Ideals: Gifted, Justice, Optimist. Bonds: Attractive, Job, Rich. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 59 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Aquamarine (800 gp). Deep green spinel (40 gp). Brown-green garnet (40 gp). Rose (20 gp). Moonstone (20 gp). Golden pearl (40 gp). Amethyst (40 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gynnie Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. She wears a small hat to hide her balding. She wears large thick round spectacles.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Gynnie was born with her father's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gynnie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gynnie. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Depressed. Bonds: Immigrant, Slave, Attractive, Criminal record. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 51 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 18 (+4) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Snafû Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a tan coat with white slacks. He carries with him a set of bastard swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His long black hair reaches down to his waist. He has gleaming, smiling brown eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised by priests from a young age. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Snafû fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Passionate, Gifted. Bonds: Religious, Mentor. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 109 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 1000 gp.
Sora Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her green boots flare out at the collars. Her silver crest has been sun bleached extensively. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Joker, Gifted. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: Just what you see.
Broce Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. He is bald on top and has large chestnut tufts of hair around his ears. His violet eyes peer out from beneath his feathered blue hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: Hematite (10 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Black pearl (400 gp). 1 Minor magic item.
Kathra Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her skin is fair and her fingers are delicate and long. Her chestnut hair is long and unkept. Her gray eyes dart from person to person.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kathra took refuge in the large cave and found the beat up sword and armor she uses now. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Regain custody of her daughter; and seeks redemption
Ideals: Opinionated. Flaws: Ugly. Bonds: Nature, Criminal record, Family. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 63 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Orc, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 300 pp. Moonstone (20 gp). Zircon (20 gp). Silver pearl (150 gp). Fiery yellow corundum (1100 gp). 1 Minor magic item.
Helja Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has a large grey mantle and cape that has been intricately interwoven into her red robe. She wears her blonde hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: A skeptical and narcissistic woman, Helja's first love is herself. Her second love is also herself. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 17th year, her parents were killed by a dire rats raid, leaving Helja alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant, Enemies. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

