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NPC Generator

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Advanced [show]


Odo Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. His chestnut hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: Odo is depressed about a lot of things. He tends to be a nihilist. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure.

Flaws: Ugly, Depressed. Bonds: Family, Rich, Slave. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Odo Wilmont, Male Half-Elf Druid 14
Medium (5'3") Half-Elf, True Neutral (CR 14)
Armor Class 12
Hit Points 85 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +7, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 3000 gp. Golden circlet with four aquamarines (3000 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (500 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Medium magic item.


Social Check DCs


Morkral Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright grey suits and hats. His hair, while still mostly golden, has prominent grey streaks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Morkral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Painter profession.

History: He was born in the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morkral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morkral. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To pay off his debts; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Bonds: Job, Immigrant, Criminal record, Debt. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Morkral Fireforge, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)10 (+0) 7 (-2)11 (+0)
Skills Athletics +2, Stealth +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shedinn Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His crest is short and silver. His eyes are a pleasant gold.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Shedinn hails from a village terrorized by giants. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's repulsed by the PC; and a deep hatred of giants

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies, Has a crush. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Shedinn Daardendrian, Male Dragonborn Aristocrat 11
Medium (6'7") Dragonborn, Neutral Evil (CR 11)
Armor Class 13
Hit Points 86 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 18 (+4)17 (+3) 15 (+2)7 (-2)
Skills Nature +7
Senses Passive Perception 12
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 230 pp. Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Darlington, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He wears a wide-brimmed hat to hide his balding. His eyes are gray and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Anselm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of a Bounty Hunter, who enjoyed hunting, Anselm was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Darlington, Male Human Expert 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. Jade (50 gp).


Social Check DCs


Halimath Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears light armors faded through time and improper care. His right hand appears badly burned and disfigured. His hair is blonde and very short. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Miner

Voice: American accent

Attributes [hide]

Halimath Mystralath, Male Elf Expert 8
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Perception +2, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5

Possessions: 10000 sp.


Social Check DCs


Igden Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'4" and is renowned for his bright tan suits and hats. His right leg appears badly burned and disfigured. His long blonde hair reaches down to his waist. His eyes are brown.

Personality: Igden wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Igden is combative with any and all who dare try his patience in the slightest.

History: Igden lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.

Motivation: To clean up the streets; and marry his sister to traveling adventurers

Ideals: Disciplined, Justice, Persistence. Bonds: Family, Guardian. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Igden Albaratie, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Moss agate (9 gp). Azurite (9 gp). 1 Minor magic item.


Social Check DCs


Vistra Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: 3'10" and lanky with angular features, she is an attractive figure. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is golden and curly. She has amber eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Vistra Rakankrak, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 260 gp.


Social Check DCs


Bucklal Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his black hair in a pixie cut. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted martial powers by his dying sister.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Professionalism, Gifted. Flaws: Antagonistic, Ugly. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Bucklal Greenleaf, Male Halfling Warrior 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp. Rich purple corundum (900 gp).


Social Check DCs


Oppah Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's repulsed by the PC; and she wants to meet her childhood hero

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Oppah Timbers, Female Gnome Warrior 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)8 (-1) 18 (+4)17 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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