Ombul Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull red sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, and he perpetually has his glaive ready. He has done his best to style his red hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Ombul was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ombul's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2
Possessions: 30 pp.
Trym Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a faded coat and loose pants complete with feathered hat. Her skin is also unnaturally pale. She sports a flattop hair cut. Her green eyes dart from person to person.
Personality: She dislikes all the random violence that takes place in the west. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Beggar, who enjoyed hunting, Trym was taken on many hunting expeditions. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying brother.
Motivation: To protect her home; and to reunite with her absent mother
Ideals: Pacifist, Joker, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Star rose quartz (60 gp). Aquamarine (600 gp).
Tethren Flight, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair is braided into rings. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the north, but his parents moved at a very young age to the south. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Opinionated, Gifted. Bonds: Immigrant, Religious. Occupation: Bookbinder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Auran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalaed Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears professional attire. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is greying and her face has many wrinkles. Her hazel eyes are passionate and lively.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: From birth she was tutored by a cruel and relentless mentor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has never given up on her writing dream.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother
Ideals: Artistic. Bonds: Attractive, Family, Mentor. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 44 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp.
Beleth Calm, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is wearing a long, black, dusty cloak. Her whole body is exceptionally muscular. She sports a flattop hair cut. Her eyes are white and she is always smoking a pipe.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also is a firm believer in the womanly ideal.
History: Beleth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She helped her father out around the business and became quite the natural. She tends to her Sellsword job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Poor, Job. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp.
William Garrick, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and brown with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.
History: William hails from a village terrorized by goblins. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: To settle down with his crush; and he wants revenge against goblins
Bonds: Attractive, Enemies, Immigrant, Has a crush. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
Delg Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with yellow pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Delg is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Delg grew up listening to his father's many stories. Delg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Depressed, Addict. Bonds: Adventurer, Criminal record. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Lorilla Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears bulky blue painted plate armor, she is not a threatening figure. She has white hair. Her eyes, though not visible through her cowl, are blue.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not believe in violence as a means to an end. She is a dedicated Mason but believes her peers are too gung-ho.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Fortune-teller father left her crippled. She's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and to be a fortune-teller again
Ideals: Pacifist. Flaws: Cynical, Disease. Bonds: Job, Adventurer. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1000 cp. 1 Masterwork Light steel shield.
Naill Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is greying and his face has many wrinkles. He has gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy, self-centered, vain, and jealous.
History: Born in the east to a Locksmith, Naill learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Flaws: Secretive, Selfish, Antagonistic. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!