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NPC Generator

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Advanced [show]


Lavinia Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is portly but not overly obese. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes peer out from beneath her deerstalker red hat.

Personality: She will rave to anyone who will listen. She feeds upon the attention of others.

History: She was born on a small isolated farm. Lavinia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Someone believes her a fraud; and she wants to meet her childhood hero

Flaws: Insane. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Lavinia Wildheart, Female Halfling Aristocrat 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 10 (+0)13 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Star rose quartz (80 gp).


Social Check DCs


Mamnen Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black trousers with brown and violet striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He has no hair. His black eyes peer out from beneath his broad black hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Jeweler for hire.

Motivation: To be a Bowyer again.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Mamnen Cacophony, Male Tiefling Sorcerer 6
Medium (5'3") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)18 (+4)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 800 gp. Malachite (11 gp). Deep blue spinel (700 gp). Red spinel (40 gp).


Social Check DCs


Flame Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is generally shirtless and showing off her tattooed chest, and sports empty pouches on her belt. Her fur is red and curly. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Flame was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has dedicated herself to building a better kind of golem.

Motivation: Expand her business; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Debt, Job. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Flame Grass, Female Tabaxi Ranger 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Abalaba Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is lengthy. Her eyes are likewise green.

Personality: She loves telling others what to do and how they should feel about things. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: She was born on a small isolated farm. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Opinionated. Flaws: Racist. Bonds: Rich, Nature, Criminal record. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Abalaba Wildwander, Female Gnome Fighter 14
Small (3'2") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 105 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Deception +6, Religion +7
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 1000 gp. Blue quartz (9 gp). Lapis lazuli (9 gp). Jasper (40 gp). Golden yellow topaz (400 gp). White pearl (60 gp). Peridot (40 gp). Lapis lazuli (9 gp). 1 Medium magic item.


Social Check DCs


Helen Reed, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown Stetson hat and brown clothes. Her silver hair has been sun bleached extensively. She has green eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She believes the world needs to unite to get rid of drow once and for all.

History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Philantrophist. Bonds: Enemies, Mentor, Rich. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Helen Reed, Female Human Commoner 8
Medium (5'1") Human, Neutral Evil (CR 8)
Armor Class 13
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp. Deep green spinel (140 gp). Deep green spinel (140 gp). Deep green spinel (140 gp). Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He has shaved his head bald. He wears large thick round spectacles.

Personality: He has always had a great fascination with Dwarven culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Flaws: Racist, Insane, PTSD. Bonds: Criminal record, Rich. Occupation: Cook

Voice: Jamaican accent

Attributes [hide]

Trey Aloro, Male Half-Elf Wizard 2
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 9 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Giant, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 180 gp.


Social Check DCs


Hrathy Haley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. Her hair, while still mostly auburn, has prominent grey streaks. This amber eyed southerner is not easily forgotten.

Personality: Cocky and sure of herself, she believes she is the best Ploughman born in the past three hundred years. She is an amazing painter.

History: Hrathy was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hrathy took refuge in the ruined castle and found the beat up lance and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Criminal record. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hrathy Haley, Female Half-Orc Cleric 2
Medium (4'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)7 (-2) 16 (+3)8 (-1)
Skills Deception +1, History +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Eleanor Rutherford, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has wavy black hair. She has several tiny topaz earrings on each ear.

Personality: Overbrimming with self-confidence, Eleanor isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has a small toy that she constantly fidgets with.

History: She was raised in a plains tribe. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy

Ideals: Impeccable. Flaws: Addict, Ugly. Bonds: Rich, Nature. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Eleanor Rutherford, Female Human Bard 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Zook Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He usually wears his blue robe and has his nunchaku always slung over his shoulder. His whole body is exceptionally muscular. His long black hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Revenge; and his relatives are trying to arrange a marriage

Ideals: Optimist, Fighting. Bonds: Immigrant, Enemies, Family. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Zook Leffery, Male Gnome Rogue 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 120 gp.


Social Check DCs

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