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NPC Generator

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Advanced [show]


Lone Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red fur, when down, is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: Lone was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). In the meantime he has taken over work as a Sailor and occasionally as a mercenary.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Lone Of Clay, Male Tabaxi Wizard 5
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 100 gp. Chalcedony (20 gp). Red spinel (50 gp).


Social Check DCs


Manfred Morley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports brown clothing, slightly heavier than average wear. He wears a colorful flower in his brown hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. He used his abilities to trick people and travel the world for free.

Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Justice, Gifted. Bonds: Attractive, Criminal record. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Morley, Male Human Rogue 11
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 60 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)6 (-2) 9 (-1)12 (+1)
Skills Performance +5, Stealth +8
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2000 gp. Solid gold idol (300 gp). An abacus with copper, silver and gold markers (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she has a large brown mantle and cape that has been intricately interwoven into her red robe. Her white fur is matted, messy, and big. Her eyes are amber.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Justice, Joker. Flaws: Ugly. Bonds: Rich, Job. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Shadow In the Morning, Female Tabaxi Sorcerer 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 60 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 15 (+2)16 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1100 gp. Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Drogo Alby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His auburn hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Drogo will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Extrovert, Logical. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Drogo Alby, Male Human Aristocrat 7
Medium (5'9") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 2000 sp. Amber (90 gp).


Social Check DCs


Kody Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears bulky brown painted plate armor. He keeps his silver hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 13 years.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Disease, Insomniac. Bonds: Attractive, Job, Military. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Kody Ramsay, Male Human Sorcerer 11
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 7 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)11 (+0) 10 (+0)14 (+2)
Skills Arcana +4, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilia Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has a slight overbite and is overall scrawny. She has wavy white hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Kilia hails from a village terrorized by goblins. She moved from fad to fad and when she turned 15 she discovered painting. Days after completing her studies, news broke out that her hometown was attacked by goblins. Kilia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and someone believes her a fraud

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Enemies. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Kilia Deepdelver, Female Dwarf Ranger 9
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 45 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Thackeray, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tight fitting clothing which further accentuates her frame. She wears a small hat to cover her moderate length auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Mortician, but doesn't like to broadcast it.

Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg

Ideals: Disciplined. Flaws: Mundane, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Avice Thackeray, Female Human Rogue 5
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 7
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)14 (+2) 7 (-2)15 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Damien Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Damien was born on a far western island where he grew up under the tutelage of his mother, an expert Crown-heir. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Damien Fastfoot, Male Halfling Ranger 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3000 cp.


Social Check DCs


Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. He keeps his white fur in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.

History: He was raised in a mountains tribe. In his 14th year, his parents were killed by a brigands raid, leaving Right-Handed alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants to meet his childhood hero; and he wants revenge against brigands

Flaws: Ugly, Cynical. Bonds: Poor, Adventurer, Nature, Enemies. Occupation: Servant

Voice: Spits words with contempt

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Druid 10
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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