Delre Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair is heavily combed to the right. Her thin eyebrows rest above her beady violet eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was always a brilliant, if unscrupulous mind. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 50 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
Possessions: 1500 gp. Silver ewer (100 gp). 1 Minor magic item.
Beast Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His lavender fur is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are yellow.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to loving parents in a slum to the south. Beast was born on a far southern forest where he grew up under the tutelage of his mother, an expert Cartwright. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture.
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Criminal record, Poor. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Druidic, Draconic
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Star ruby (1600 gp). Black pearl (1000 gp). Blue star sapphire (1600 gp). Lapis lazuli (12 gp). Black opal (1600 gp). Iolite (40 gp). 1 Minor magic item.
Elegant Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a brown shirt with thin black vertical stripes and grey pants. His fur is white and curly. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Optimist, Professionalism. Bonds: Rich, Has a crush, Family. Occupation: Apothecary
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 67 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 500 gp.
Rinn Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a violet tunic with brown highlights, and long violet pants that bunch up around her shoes and is in decent physical shape. Her white hair is knotted and matted. Her face is scarred and worn.
Personality: While she acts the brute, she is far gentler than she would appear. She receives visions of the future at random moments
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was always very intelligent and has formed a secret society of philosophers.
Motivation: To be a Sellsword again; and balancing her hectic life and new guard responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Ugly, Secretive. Bonds: Military, Job. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1100 sp. Red spinel (80 gp).
Avice Willoughby, Female Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, she is an attractive figure. She wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her red hair is styled in orderly dreadlocks. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not believe in violence as a means to an end. She is a dedicated Cook but believes her peers are too gung-ho.
History: Avice was raised in a hard working conservative environment. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Pacifist. Flaws: Addict, Mundane. Bonds: Attractive, Job. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Jasper (70 gp).
Fallthra Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears a well pressed and immaculate suit (or dress). She has a hunchback. She is bald on top and has large golden tufts of hair around her ears. Her hazel eyes are passionate and lively.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: When she was but 7 years old her parents immigrated from the east. A few years later when the south was not economically sound they moved to her current location. She is searching for what she claims is her rightful reward.
Motivation: Wants her loneliness to end; and to reunite with her old friends
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Actor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 54 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 19 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Goblin, Infernal, Ignan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +3
Possessions: 15000 sp. Golden yellow topaz (300 gp). Aquamarine (300 gp). Amethyst (40 gp). Moss agate (6 gp). Black star sapphire (1200 gp). Jasper (80 gp). Azurite (6 gp). Jet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ivellios Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He has amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small mountains village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 17 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +6
Possessions: 900 gp.
Burgell Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple tan robe with brown stripes complete with hood. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Burgell is combative with any and all who dare try his patience in the slightest.
History: Burgell was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Burgell took refuge in the large cave and found the beat up scimitar and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Justice. Flaws: Hedonist. Bonds: Job, Nature, Rich. Occupation: Marshal
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 2 Holy water. 3 Thunderstones. 4 Tanglefoot bags. 1 Antitoxin.
Halander Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple red robe with black stripes complete with hood. His red hair is heavily combed to the left. His brown eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Banker
Voice: Stutters
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
