Melech Deft, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His hair, while still mostly black, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He dislikes all the random violence that takes place in the north. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Melech hails from a village terrorized by giants. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He became a Barrister soon after.
Motivation: Expand his business; and to be a fisher again
Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 128 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).
Kallista Chant, Female Tiefling [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of bows, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair is brown, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Kallista is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She believes the world needs to unite to get rid of drow once and for all.
History: Kallista hails from a village terrorized by drow. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by drow. Kallista was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Masseuse
Voice: Stutters
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 12)
Armor Class 10
Hit Points 114 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Abyssal, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears silk and lounges about seductively. His red crest has been sun bleached extensively. He has several tiny emerald earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Ghesh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: He is greedy.
Ideals: Philantrophist. Bonds: Attractive, Rich, Military. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 gp.
Percival Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with Stetson hat. He keeps his chestnut hair in a flapper bob. His blue eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Percival has worked very hard to control his curse. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Disease. Bonds: Nature, Slave. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who is dressed in an above average manner, she is not a threatening figure. Her fur, while still mostly orange, has prominent grey streaks. She is baby faced.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Three liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Days after completing her studies, news broke out that her hometown was attacked by brigands. Three was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many brigands want her driven away
Ideals: Gifted, Fighting. Bonds: Attractive, Nature, Enemies. Occupation: Spy
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Red-brown spinel (80 gp).
Meena Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman sports blue clothing, slightly heavier than average wear, and a wedding ring on her left hand. She has red hair. She is very pretty but has cold, dead eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Regain custody of her daughter.
Ideals: Gifted. Bonds: In love, Attractive, Guardian, Family. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp.
Emeny Langdon, Female Human [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears a colorful flower in her black hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is afraid of women and trembles around them
History: Born to a pair of adventurers, Emeny grew up listening to her father's many stories. Emeny abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk.
Flaws: Addict, Insomniac, Shy. Bonds: Attractive, Adventurer. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Shamil Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is greasy and uncared for. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a Bather first and foremost. She believes firmly that knowledge should be universal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is terrified, and will act out of fear; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 5 (-3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp.
Nadarr Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His top hat is riddled with cuts and holes. His ears are large.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He receives visions of the future at random moments
History: Gifted from a young age, Nadarr studied abroad. While studying, he fell in love. They married and had a daughter. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice, Gifted. Flaws: Ugly, Secretive. Bonds: In love. Occupation: Carter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 17 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 7 (-2) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Gnome
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1900 gp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, J, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
