Mantus Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is well dressed, constantly wearing a green suit, black shirt, and tan tie. Beneath his clothing is a huge mess of scar tissue. His silver hair is matted, messy, and big. His silver eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gifted from a young age, Mantus studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Sellsword
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 76 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 900 gp.
Jocelyn Langley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he has the majority of his body covered in plate. His hair is short and auburn. His fierce gray eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.
History: Jocelyn was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Attractive. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 20 pp.
Anverth Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This gray eyed northerner is not easily forgotten.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His psionic abilities were realized during a raid on his village. He left for the north, certain he would find work there.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Immigrant, Attractive. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 33000 sp. Jasper (60 gp). Jade (130 gp). Coral (130 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
River Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is typically in her Ruler uniform. She has done her best to style her beige fur to look like a famous performer. She wears an eyepatch.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She also is a firm believer in the womanly ideal.
History: Born to a Bounty Hunter, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She struck the Ruler job and began her own company from there.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Ruler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 200 gp.
Gorga Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears many layers of old clothing at all times. Her hair is brown and curly. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. She's since become an addict/alcoholic.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to clean up the streets
Ideals: Persistence, Gifted, Athletic. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Mardred Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many tan ritualistic tattoos. She wears a faded coat and loose pants complete with top hat. Her silver hair has been sun bleached extensively. Her blue unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a soldier and died while she was still young. Mardred was left her mother's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Poor, Military. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 160 gp. 1 Chain shirt.
Gynk Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing the road beaten gear of a warrior. Her silver hair is long and unkept. She has gleaming, smiling hazel eyes.
Personality: Abrasive and pushy, she has a hard time making friends. Flattery will make her almost putty in your hands.
History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gynk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Ugly, Antagonistic, Selfish. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 8
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Halfling
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 sp. Azurite (6 gp). Lapis lazuli (6 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. Her black fur is heavily combed to the left. Her hazel eyes lackadaisically let the world flow into them.
Personality: Her tongue was cut out and she uses sign language. She is skeptical of what others tell her and is slow to trust.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease, Shy, Mundane. Occupation: Stylist
Voice: Whispers
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 9 (-1) | 18 (+4) | 19 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 gp. Eye agate (13 gp). Jet (130 gp). Brown-green garnet (130 gp).
Sekhmet Fear, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with her god.
History: She was born to loving parents in a slum to the east. Her homeland was ravaged by war and she spent much of her life rebuilding it. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions
Ideals: Athletic. Flaws: Insane, PTSD. Bonds: Nature, Religious, Poor. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 11000 sp. Moss agate (10 gp). Rose (40 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!