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NPC Generator

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Advanced [show]


Morkral Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair has been sun bleached extensively. His eyes are hazel.

Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.

History: Morkral was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many drow want him driven away.

Ideals: Entrepeneur, Artistic. Flaws: Disease, Shy. Bonds: Poor. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Morkral Morigak, Male Dwarf Cleric 4
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Serpent Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red fur is greasy and uncared for. This copper eyed westerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Serpent was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Terse, Insane. Bonds: Poor, In love. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Serpent Prim Posies, Male Tabaxi Ranger 1
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 pp.


Social Check DCs


Nissa Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tattered old clothes. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady green eyes.

Personality: She can speak with the recently deceased. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She made a point of taking high paying jobs and getting most of it up front. She is untrained/undisciplined, which makes her dangerous.

Motivation: To reunite with her old friends.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Nissa Boondiggles, Female Gnome Paladin 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)16 (+3) 13 (+1)18 (+4)
Skills Insight +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1900 sp. Iolite (60 gp). Peridot (60 gp). 1 Half-Plate.


Social Check DCs


Vistra Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'10" and is wearing a perfectly clean shirt and pair of pants. She has a long golden ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's repulsed by the PC.

Ideals: Passionate. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer, Slave. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Vistra Dankil, Female Dwarf Paladin 6
Medium (3'10") Dwarf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 65 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 20 (+5)8 (-1) 16 (+3)14 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Silver comb with moonstones (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Amnon Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a long, green, dusty cloak. His whole body is exceptionally muscular. His blue hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. After a long history of fighting, Amnon and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Passionate. Flaws: Insane, Antagonistic, Ugly. Bonds: Immigrant, Slave. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Amnon Comedy, Male Tiefling Monk 9
Medium (6'0") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)19 (+4) 14 (+2)16 (+3)
Skills Animal Handling +5, History +7
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Aquan, Celestial
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 50 pp. Solid gold idol (200 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy blonde beard and wild blonde hair. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Sellsword. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to be a apothecary again

Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Ribbles Offund, Male Gnome Adept 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)8 (-1) 18 (+4)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 600 gp.


Social Check DCs


Nedda Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is always cut to a buzz. She has gray eyes and a white hat with a violet feather.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. A true patriot, Nedda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by brigands. Nedda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Many brigands want her driven away; and revenge

Ideals: Athletic. Bonds: Attractive, Military, Religious, Enemies. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Nedda Strongbones, Female Halfling Fighter 5
Small (2'9") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 17 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Lilith Agility, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green armored body suit, with a simple yellow line shooting up and back down. She carries with her a set of longbows on her belt, each one with a topaz on the hilt. She keeps her brown hair in a pixie cut. Her eyes are a pleasant silver.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born in the east to a Tailor, Lilith learned a great deal about her mother's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She then took over the family business and is one of the better Tailor for hire.

Motivation: Expand her business.

Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Lilith Agility, Female Tiefling Wizard 4
Medium (6'0") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 9 (-1)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 9
Languages Common, Druidic, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 29000 sp. 1 Half-Plate. 1 Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lone In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her beige fur in a flapper bob. Her eyes are blue and catlike.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Lone hails from a village terrorized by drow. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Passionate. Flaws: Impulsive. Bonds: Rich, Attractive, Enemies. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Lone In Shadow, Female Tabaxi Expert 2
Medium (4'7") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 30 pp. Zircon (60 gp). Red-brown spinel (100 gp). 1 Half-Plate.


Social Check DCs

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