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NPC Generator

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Advanced [show]


Habor Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a trident. His silver hair is matted, messy, and big. He has gleaming, smiling gold eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy.

Ideals: Justice, Opinionated. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Habor Laughter, Male Tiefling Wizard 3
Medium (5'3") Tiefling, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +0, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2500 sp.


Social Check DCs


Quarion Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He keeps his silver hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is very quiet and rarely speaks above a whisper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many goblins want him driven away; and he's attracted to the pc

Flaws: Ugly, Shy. Bonds: Has a crush, Religious, Enemies. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Quarion Floshem, Male Half-Elf Paladin 14
Medium (5'2") Half-Elf, True Neutral (CR 14)
Armor Class 10
Hit Points 94 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Athletics +8, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 4000 gp. Fire opal pendant on a fine gold chain (1300 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Mehen Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. He wears a deerstalker hat to cover his moderate length green crest. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor, Criminal record. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Mehen Nemmonis, Male Dragonborn Warrior 8
Medium (6'1") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 13 (+1)18 (+4)
Skills Nature +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 160 pp.


Social Check DCs


Glim Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. He has black hair. He has green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Healer for hire.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Glim Fiddlefen, Male Gnome Paladin 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Moon Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized ruby on his left hand. His fur is short and cinnamon. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to share knowledge with the world

Ideals: Logical, Fighting. Bonds: Attractive, Rich, Enemies. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Moon Of Shadows, Male Tabaxi Druid 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)15 (+2) 17 (+3)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 200 sp. 1 Darkwood Buckler.


Social Check DCs


Great Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a pastel vest and prefers yellow and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her orange fur is thinning but still full. Her eyes are likewise green.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Around other people she will do her best to conceal her emotions and appear jolly.

History: Great was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a soldier and died while she was still young. Great was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is unsatisfied with her job; and she wants nothing more than to rejoin the army

Flaws: Ugly, Shy. Bonds: Poor, Military, Job. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Great Grass, Female Tabaxi Rogue 11
Medium (6'2") Tabaxi, Chaotic Good (CR 11)
Armor Class 14
Hit Points 37 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +8
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 3200 gp. An abacus with copper, silver and gold markers (140 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Silver comb with moonstones (700 gp). A small bag of saffron. (100 gp).


Social Check DCs


Margery Home, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady green eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Margery was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Interpreter. She struck the Interpreter job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Margery Home, Female Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 7 (-2)12 (+1)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Osah Calm, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'8" southern woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is dark red and very short. Her gold eyes are passionate and lively.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a white middle class family as the only child. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She was granted martial powers by her dying brother.

Motivation: Regain custody of her son; and to prove her worth to the world

Ideals: Gifted. Flaws: Terse, Impulsive, Mundane. Bonds: Family. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Osah Calm, Female Tiefling Expert 7
Medium (5'8") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Religion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 400 gp. Coral (90 gp). Star rose quartz (40 gp).


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His cinnamon fur is heavily combed to the right. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: Sun was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Shoemaker job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Flaws: Selfish. Bonds: Job, Family, Rich, Military. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Sun In the Wind, Male Tabaxi Barbarian 2
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)8 (-1) 14 (+2)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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