Geoffrey Alby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Family. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 4000 cp. Lapis lazuli (14 gp).
Salasar Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has styled his brass crest well, parting it to the right. He has a dull look in his red eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.
History: The child of a Engraver, who enjoyed hunting, Salasar was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted psionic powers by his dying sister.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist, Gifted. Bonds: Rich, Nature, Immigrant. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 15)
Armor Class 11
Hit Points 51 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Aquan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). A silver and pearl hairclip (70 gp). Golden circlet with four aquamarines (3000 gp). An abacus with copper, silver and gold markers (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (500 gp). A delicate silver chain set with a tourmaline (70 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Large well-done wool tapestry (500 gp). Solid gold idol (600 gp). Old masterpiece painting (1100 gp). Solid gold idol (600 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.
Dara Samuel, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman tends to wear a violet poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. Her chestnut hair is long and unkept. Her ears are large.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is lazy and tries to find solutions quickly.
History: The child of northern immigrants she idolized her father. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Shy, Lazy. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 61 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +7
Possessions: 1000 gp. Violet garnet (1000 gp). Eye agate (13 gp). Red spinel (130 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). Chrysoberyl (130 gp). Smoky quartz (80 gp). Iolite (80 gp). Smoky quartz (80 gp). Coral (130 gp). 1 Medium magic item.
Art Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an entirely pastel suit with brown socks and a vest with buckled shoes, and carries hand crossbows. Her yellow fur is greasy and uncared for. Her hazel eyes peer out from beneath her broad pastel hat.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She can't help but pocket interesting objects she comes across
History: Born in the south to a Knight, Art learned a great deal about her mother's area of expertise. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in hand crossbow use. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Job, Enemies. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Ethereal Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries a battered shortspear and tarnished rapier as well. Her fur is greying and her face has many wrinkles. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She never swears and excessively uses polite adverbs when speaking. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A powerful wizard made her what she is. She found a children's book about a Tabaxi Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's looking for her big break.
Ideals: Fighting, Optimist, Opinionated. Bonds: Attractive, Mentor, Adventurer. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 600 gp. Rose (50 gp).
Alex Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is short and red. His brown eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the north, but his parents moved at a very young age to the east. Alex was born on a far northern forest where he grew up under the tutelage of his mother, an expert Carpenter. He has built up a small fortune and can afford his own way.
Motivation: Elven compassion; and to get a good night's sleep
Flaws: Racist, Insomniac. Bonds: Immigrant, Rich. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Galinndan Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a violet and grey robe with the hood down. His auburn hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Smoky quartz (20 gp).
Faral Amakiir, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her chestnut hair is cut short with large spiked bangs in the front. Her amber eyes peer out from beneath her wide-brimmed tan hat.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a small toy that she constantly fidgets with.
History: Faral lived on a farm with her mother, near the main road leading to a nearby town. Her parents enrolled her in a Rogue school at a young age so that she could practice her necromantic talents. She has been saving her money to try and buy her brother's freedom.
Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Fighting, Gifted. Flaws: Ugly, Addict. Bonds: Family. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 16000 cp.
Eida Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a white costume with the symbols of her god on her torso. Her hair is short and white. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She likes to make people angry or surprised. She misses her home and complains about the freezing weather, even in summer.
History: From birth she was tutored by a cruel and relentless mentor. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor, Religious. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 200 sp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
