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NPC Generator

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Advanced [show]


Cressel Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants, and he perpetually has his warhammer ready. His blue hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Junk Dealer, Cressel learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Cressel Flight, Male Tiefling Expert 3
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Hematite (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quilla Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has moderate length chestnut hair. Her face is covered beneath a completely black helmet.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with a lost civilization.

History: Born in the west to a Animal Trainer, Quilla learned a great deal about her mother's area of expertise. A gifted student she started as a Mason, but she got bored and became a Animal Trainer. She then took over the family business and is one of the better Animal Trainer for hire.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Quilla Ironhide, Female Gnome Druid 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +0, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Blue quartz (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Sarai Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is white and curly. Her eyes are hazel and beady.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. The war was a terrible time for her, and Sarai does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.

Motivation: Wants to work out more often; and she loathes her own lifestyle

Ideals: Athletic, Philantrophist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sarai Thistletop, Female Halfling Druid 13
Small (2'11") Halfling, Neutral Good (CR 13)
Armor Class 13
Hit Points 88 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Deception +3, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 1000 gp. Smoky quartz (40 gp). Eye agate (9 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). Malachite (9 gp). Black star sapphire (700 gp). Red garnet (120 gp). Star rose quartz (40 gp). Lapis lazuli (9 gp). 1 Minor magic item.


Social Check DCs


Art Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His brown fur is drawn into a tight pony tail with a clover scrunchie. His blue eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Art embodies much of what other species detest in the Tabaxis. He is obsessed with finding treasure.

History: He was born in a small island village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Art grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Art. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has decided he is irredeemable; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Criminal record. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Art Of Claws, Male Tabaxi Expert 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 69 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Deception +7, Nature +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 70 pp. Cloth of gold vestments (180 gp). A necklace of small pink pearls (3000 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is bristling with hidden weapons, mostly shortspears and scythes. She wears a wide-brimmed hat to hide her balding. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born a particularly ugly child, much to the horror of her parents. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Great Of Winter, Female Tabaxi Rogue 6
Medium (5'1") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Corkitron Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze. He has a long blonde beard with little hanging trinkets. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and he seems to be bored by most things

Flaws: Impulsive, Mundane, Ugly. Bonds: Rich, Religious. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Corkitron Littlefoot, Male Halfling Cleric 3
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Horhog Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white tunic with black highlights, and long white pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He wears his golden hair up in a very large beehive style do. His eyes are likewise green.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Horhog was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Horhog abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor, Adventurer, Job. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Horhog Altham, Male Half-Orc Aristocrat 11
Medium (6'1") Half-Orc, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Persuasion +5, Survival +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2

Possessions: 700 gp. A necklace of small pink pearls (6000 gp). A necklace of small pink pearls (6000 gp).


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely white suit with black socks and a vest with buckled shoes. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Sabotage a competitor; and to reunite with his absent mother

Ideals: Fighting. Flaws: Insane, Forgetful. Bonds: Family, Job. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Hupe Bigheart, Male Halfling Fighter 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp. Tourmaline (130 gp). 1 Minor magic item.


Social Check DCs


Mumpena Turen, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a tan broad hat and tan clothes. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does not trust anyone and sleeps with one eye open.

History: Born in a small village she learned the ways of the warrior from her father. She worked as a nervous Servant and found it very stressful. She inherited the family business which she has now maintained for 10 years.

Motivation: She is greedy; and to find somewhere to settle down

Ideals: Fighting. Flaws: Ugly, Mundane, Insomniac. Bonds: Job, Rich. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Mumpena Turen, Female Gnome Cleric 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs

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