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NPC Generator

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Advanced [show]


Hatae Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan coat over a white low-cut shirt, and a deerstalker hat upon her head. Her chestnut hair is wavy and long. Her face is covered beneath a completely black helmet.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She is a great chef.

History: Born in the east to a Carter, Hatae learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She's since become an addict/alcoholic.

Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and further expansion of business

Ideals: Justice, Gifted. Flaws: Addict. Bonds: Job. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Hatae Iranapha, Female Elf Aristocrat 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +1, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Robbie High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a moderate pudge and is not very fit. Her hair is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in a small village she learned the ways of the warrior from her mother. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Rich. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Robbie High-hill, Female Halfling Barbarian 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)17 (+3) 16 (+3)10 (+0)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Aquan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Silvo Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears professional attire. He has styled his silver hair well, parting it to the right. This green eyed westerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Fighting. Bonds: Attractive, Family, In love, Slave. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Silvo Greenleaf, Male Halfling Commoner 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 5 (-3)14 (+2)
Skills Animal Handling -1
Senses Passive Perception 7
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Five In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white fur is heavily combed to the left. His half smiles and copper eyes are beguiling and draw you in.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a desert tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Five In the Storm, Male Tabaxi Cleric 10
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)7 (-2) 12 (+1)10 (+0)
Skills Acrobatics +7, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 800 gp. White pearl (100 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp).


Social Check DCs


Arumawann Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long white beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Arumawann speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Arumawann grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Impeccable, Joker. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Arumawann Humplebumple, Male Gnome Druid 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 110 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)7 (-2) 14 (+2)13 (+1)
Skills Medicine +7, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 1000 gp. Old masterpiece painting (1700 gp). Large well-done wool tapestry (200 gp). Solid gold idol (700 gp). An abacus with copper, silver and gold markers (50 gp). Fire opal pendant on a fine gold chain (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A silver and pearl hairclip (30 gp). Fire opal pendant on a fine gold chain (1700 gp). Fire opal pendant on a fine gold chain (1700 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Maynild Carlisle, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears skinny pants and wears a brown and white robe with the hood down. Her chestnut hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a great chef.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Maynild was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Maynild's father didn't care for her much, and the feeling was mutual. She's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing her hectic life and new masseuse responsibilities is difficult

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Job, Rich. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Maynild Carlisle, Female Human Paladin 10
Medium (4'8") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)8 (-1) 11 (+0)16 (+3)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1500 gp. Alexandrite (1400 gp). Citrine (50 gp). Aquamarine (1400 gp). Sardonyx (50 gp). Bloodstone (50 gp). Onyx (50 gp). Sardonyx (50 gp).


Social Check DCs


Dalaba Beren, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She has a large blue mantle and cape that has been intricately interwoven into her black robe. With bright golden hair. She has a tattooed face.

Personality: Abrasive and pushy, she has a hard time making friends. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants revenge against illithids; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Dalaba Beren, Female Gnome Ranger 5
Small (3'0") Gnome, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 15 (+2)9 (-1)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Darrak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey armored body suit, with a simple black line shooting up and back down. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Criminal record. Occupation: Server

Voice: Soothing and warm

Attributes [hide]

Darrak Dankil, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ellyjoybell Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman wears a simple tan robe with grey stripes complete with hood. Her clothes are grease stained in places. Her black hair is still thick. Her amber unseeing eyes seem to look past you.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to loving parents in a slum to the south. A freak accident while working with her Sage mother left her crippled. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Philantrophist, Joker. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Ellyjoybell Cobblelob, Female Gnome Rogue 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs

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