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NPC Generator

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Advanced [show]


Moon Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears skinny pants and wears a brown and white robe with the hood down. Beneath her clothing is a huge mess of scar tissue. Her beige fur is smooth and relatively long. Her eyes are a pleasant amber.

Personality: She has always had a great fascination with Dwarven culture. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Moon was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Moon took refuge in the old dungeon and found the beat up mace and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Slave, Adventurer, Poor, Nature. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Moon Of Winter, Female Tabaxi Cleric 9
Medium (5'4") Tabaxi, Neutral Evil (CR 9)
Armor Class 15
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)21 (+5) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 2000 gp. Golden yellow topaz (300 gp). Iolite (70 gp). Deep blue spinel (300 gp). Rich purple corundum (900 gp). Malachite (7 gp). Alexandrite (300 gp). Rock crystal (70 gp).


Social Check DCs


Vorka Clinton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of the four houses of cards around her neck, and a sai on her belt, and sports empty pouches on her belt. She keeps her red hair in a pixie cut. Her green unseeing eyes seem to look past you.

Personality: While she acts the brute, she is far gentler than she would appear. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: When she was but 5 years old her parents immigrated from the east. She was taken as a slave by a traveling circus and forced to perform She left for the east, certain she would find work there.

Motivation: She is terrified, and will act out of fear; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Immigrant, Slave. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Vorka Clinton, Female Half-Orc Barbarian 7
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 17 (+3)5 (-3) 13 (+1)10 (+0)
Skills Investigation +0, Nature +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Akra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she typically wears green cloth garments or leather armor. She has no crest. Her red eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born several months after her mother was called into army service. A gifted student she started as a Banker, but she got bored and became a Cartwright. She now owns her own business.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Military. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Akra Bhenkumbyrznaax, Female Dragonborn Expert 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 2000 gp. Eye agate (11 gp). Banded agate (11 gp). Obsidian (11 gp). Silver pearl (80 gp). Tiger eye turquoise (11 gp). Chrysoprase (30 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Brixton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy silver hair. This green eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. In his 18th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.

Motivation: To protect his home; and he wants revenge against gnolls

Ideals: Logical. Flaws: Disease. Bonds: Enemies, Immigrant, Guardian. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

John Brixton, Male Human Monk 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Banded agate (4 gp). Hematite (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ozyman Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the north. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Ozyman Tealeaf, Male Halfling Wizard 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills Insight +6, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 1000 gp. Banded agate (12 gp).


Social Check DCs


Tomi High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a white suit, blue shirt, and white tie. He sports a long white beard, and similarly colored long hair. His eyes are green and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Tomi was born in the south. At a young age he loved to build and create. He worked as a nervous Miner and found it very stressful. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Passionate, Persistence. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Tomi High-hill, Male Halfling Sorcerer 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dûgz Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times, and carries ceremonial daggers. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Dûgz embodies much of what other species detest in the Half-Orcs. He has a small toy that he constantly fidgets with.

History: Dûgz was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Dûgz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dûgz's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Poor. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Dûgz Southey, Male Half-Orc Rogue 6
Medium (5'11") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)12 (+1) 19 (+4)11 (+0)
Skills Persuasion +3
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ubada Sydney, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of shortspears on her belt, each one with a emerald on the hilt. Her chestnut hair is still thick. Her eyes are likewise amber.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She receives visions of the future at random moments

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Fighting, Gifted. Flaws: Insomniac, Insane. Bonds: Rich. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Ubada Sydney, Female Half-Orc Ranger 5
Medium (4'11") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. 1 Full Plate. 1 Chain shirt. 1 Full Plate. 1 Full Plate.


Social Check DCs


Nemeia Allure, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green leather gloves, a green jacket, and tight pants. She has a slight overbite and is overall scrawny. Her long blue hair is drawn into a two foot long braid. Her eyes are silver and catlike.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast mountains. From there she went from mercenary job to mercenary job. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and many gnolls want her driven away

Flaws: Insomniac. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Nemeia Allure, Female Tiefling Monk 2
Medium (5'10") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 200 sp.


Social Check DCs

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