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NPC Generator

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Advanced [show]


Alexandre Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His blonde hair is lengthy. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business.

Ideals: Joker, Philantrophist. Bonds: Nature, Job. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Alexandre Sheldon, Male Human Aristocrat 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)5 (-3) 13 (+1)18 (+4)
Skills History +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 3100 gp. A miniature golden chest with tiny emeralds lining the top (30 gp). An abacus with copper, silver and gold markers (30 gp). Gold music box (4000 gp). Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Mardnab Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a blue cloak and cross-gartered white stockings. She is an epitome of beauty. Her blonde hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Mardnab was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Through the years after Mardnab was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Mardnab's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Crown-heir.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Mardnab Fabblestabble, Female Gnome Ranger 10
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 73 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 160 pp. Aquamarine (1000 gp). Violet garnet (1000 gp). Rock crystal (70 gp). Red garnet (40 gp). Banded agate (8 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Werydd Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left leg. She prefers to wear flannel. She has no hair. She has gray eyes and a brown hat with a green feather.

Personality: Confrontational and typically high on some drug or another. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Werydd was raised in a hard working conservative environment. A gifted student she started as a Bounty Hunter, but she got bored and became a Sage. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To be a Bounty Hunter again.

Flaws: Ugly, Addict. Bonds: Adventurer, Job. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Werydd Brazzik, Female Dwarf Bard 8
Medium (4'3") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 11 (+0)6 (-2)
Skills Stealth +5, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp.


Social Check DCs


Paelias Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his chestnut hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Religious, Nature. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Paelias Galanodel, Male Elf Adept 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 39 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 4 (-3)9 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 7
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 gp. Tiger eye turquoise (15 gp). Carnelian (70 gp). Fire opal (1400 gp). Freshwater pearl (15 gp). Malachite (15 gp). Chrysoprase (70 gp). Banded agate (15 gp). Eye agate (15 gp). Jade (120 gp). White pearl (120 gp). Blue star sapphire (1400 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donella Murnig, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She likes to wear blue tank tops with tan skirt. She has a long white ponytail with little hanging trinkets. Her eyes are violet and beady.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was raised in a forest tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She used her abilities to travel the world and help people.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Donella Murnig, Female Gnome Fighter 12
Small (3'4") Gnome, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 92 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)6 (-2) 12 (+1)12 (+1)
Skills Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 100 pp. Rhodochrosite (12 gp). Onyx (40 gp). Canary diamond (2000 gp). Fire opal (1100 gp). Jet (80 gp).


Social Check DCs


Decarabia Muse, Female Tiefling [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She wears professional attire. Her hair is cut close to her head. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Decarabia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Decarabia's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Decarabia and her spouse have recently divorced.

Motivation: She wants revenge against dire rats; and many dire rats want her driven away

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Decarabia Muse, Female Tiefling Fighter 8
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 200 gp. Carnelian (60 gp). Bloodstone (60 gp). Brown-green garnet (140 gp). Chrysoberyl (140 gp). Hematite (9 gp). Chrysoprase (60 gp).


Social Check DCs


Paela Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a white collared shirt and brown skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has slicked back chestnut hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Athletic, Philantrophist. Bonds: Religious, Mentor, Slave. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Paela Stoutbridge, Female Halfling Expert 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)8 (-1) 15 (+2)9 (-1)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Sardonyx (80 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theriatis Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He tends to wear a large violet jacket. His head has been shaved. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: He has a crush on the local Butcher; and he is unsatisfied with his job

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Has a crush, Job, Rich. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Theriatis Hardy, Male Half-Elf Warrior 13
Medium (5'3") Half-Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 101 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +7, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +4

Possessions: 1000 gp. Cloth of gold vestments (100 gp). A silver and pearl hairclip (100 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver chalice with lapis lazuli gems (100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Nogu Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times. She carries a battered ceremonial dagger and tarnished scimitar as well. Her hair is black and curly. She has green eyes and a black hat with a violet feather.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in the north, but her parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Nogu's homeland. Nogu decided to take the middle way and become a bodyguard. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Forgetful. Bonds: Immigrant. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Nogu Altham, Female Half-Orc Adept 7
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)14 (+2) 7 (-2)7 (-2)
Skills History +5, Medicine +1
Senses Passive Perception 8
Languages Common, Orc, Goblin, Infernal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Gold music box (1000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Silver ewer (90 gp).


Social Check DCs

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