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NPC Generator

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Advanced [show]


Merla Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a dagger on her belt. She is portly but not overly obese. Her golden hair is greasy and uncared for. This blue eyed easterner is not easily forgotten.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born several months after her mother was called into army service. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear.

Ideals: Fighting, Athletic. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Merla Whispermouse, Female Halfling Rogue 2
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 3 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Sylvan, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 260 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Egelina Warwick, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is able to make almost anything out of random pieces of junk.

History: Born in the south to a Tanner, Egelina learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Tanner.

Motivation: She'd like to take her coworkers down a peg; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Egelina Warwick, Female Human Commoner 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Religion +4, Stealth +1
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 60 gp. Smoky quartz (60 gp). 1 Banded mail.


Social Check DCs


Pyxrin Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. She sports a flattop crest cut. She has a dull look in her gold eyes.

Personality: She likes to make people angry or surprised. She has a small toy that she constantly fidgets with.

History: She was born in the west. While studying, she fell in love. They married and had a daughter. After a long history of fighting, Pyxrin and her spouse have recently divorced.

Motivation: She desires power and/or immortality; and wishes to resurrect an old love

Flaws: Antagonistic, Addict. Bonds: Immigrant, In love, Adventurer. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Pyxrin Tiammanthyllish, Female Dragonborn Rogue 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)12 (+1) 15 (+2)9 (-1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Joan Jacobs, Female Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern woman is dressed in earthy colors with a brown and tan handkerchief worn on her left side. She wears a broad hat to hide her balding. She has several tiny emerald earrings on each ear.

Personality: She has always had a great fascination with Human culture. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was always a brilliant, if unscrupulous mind. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Extrovert, Logical. Flaws: Racist, Insane. Bonds: Rich. Occupation: Server

Voice: Sounds elderly

Attributes [hide]

Joan Jacobs, Female Human Cleric 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)7 (-2) 10 (+0)11 (+0)
Skills Athletics +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Thomas Gresham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears rags and sports a simple walking cane. His right hand appears badly burned and disfigured. His auburn hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Secretive. Bonds: Poor, Military, Slave. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Thomas Gresham, Male Human Barbarian 11
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 76 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +6, Intimidation +7
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +7

Possessions: 1700 gp. Gold dragon comb with red garnet eye (1800 gp). Finely wrought small gold bracelet (10 gp). 1 Minor magic item.


Social Check DCs


Gorga Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears skinny pants and wears a black and pastel robe with the hood down, marred by sweets. She keeps her black hair in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Gorga was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Jeweler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is content.

Flaws: Ugly, Mundane. Bonds: Immigrant, Poor, Criminal record. Occupation: Jeweler

Voice: Smoker's lung

Attributes [hide]

Gorga Tatum, Female Half-Orc Paladin 7
Medium (5'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)6 (-2) 12 (+1)5 (-3)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur, Passionate, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Wymar Floshem, Male Half-Elf Commoner 15
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 67 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +8, Performance +8
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc, Celestial
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 300 pp. Gold music box (2000 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). A silver and pearl hairclip (10 gp). Fire opal pendant on a fine gold chain (400 gp). Jeweled electrum ring (8000 gp). Gold and topaz bottle stopper cork (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold music box (2000 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (50 gp). Jeweled electrum ring (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burto Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His hair is golden, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Burto was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Retire the richest man in the east; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Poor, Job. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Burto Wiseacre, Male Halfling Wizard 7
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: Amethyst (90 gp). White opal (1200 gp). Fire opal (1200 gp). Pink pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, she is an attractive figure. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. She wears her black fur down. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing herself, she comes off as nervous. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Navigator like her mother before her.

Motivation: She is greedy.

Flaws: Shy. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Shivering On the Water, Female Tabaxi Commoner 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Athletics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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