Eldeth Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by chocolates. Her moppish brown hair is in a traditional bowl cut. Her amber eyes are passionate and lively.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is used to getting what she wants. In part because she is a meticulous planner.
History: A powerful wizard made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and she seems to be bored by most things
Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Ploughman
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1600 sp.
Adran Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Shy, Disease. Bonds: Rich, Religious. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Barendd Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a black handlebar mustache and slicked back black hair. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence. Flaws: Disease, Fearful. Bonds: Criminal record, Job. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 113 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 20 (+5) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 800 gp. Emerald (600 gp). Emerald (600 gp). Black pearl (1000 gp). Golden pearl (110 gp). Golden yellow topaz (1000 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and dresses like a well dressed Marshal does. His moppish black hair is in a traditional bowl cut. He has gray eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Darrak was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A gifted student he started as a Beggar, but he got bored and became a Marshal. He inherited the family business which he has now maintained for 3 years.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 9000 cp. Blue quartz (8 gp). Silver pearl (40 gp). Zircon (80 gp).
Seebo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His hair is silver and very short. His eyes are a pleasant hazel.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: He is greedy; and to unite with his sister
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family, Rich. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
John Northcott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Brewer. His hair is short and white. His violet unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the west, but his parents moved at a very young age to the north. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Brewer soon after.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Extrovert. Flaws: Disease. Bonds: Job, Immigrant, Rich. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp.
Maynild Read, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing a long, brown cloak. She has no hair. Her eyes are hazel and beady.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Gifted from a young age, Maynild studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Slave, Criminal record. Occupation: Sculptor
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Chain shirt. 1 Darkwood Buckler.
Rolf Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a faded coat and loose pants complete with small hat. He wears his black hair up in a very large beehive style do. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Optimist, Athletic. Flaws: Shy, Ugly. Bonds: In love. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Blue quartz (5 gp).
Zog Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man typically wears a sleeveless long coat of deep white leather and dull green iron scale mail and is in decent physical shape. His black hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Eccentric and domineering, Zog will drive conversation. He receives visions of the future at random moments
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and marry his sister to traveling adventurers
Ideals: Extrovert, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 4 (-3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
