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NPC Generator

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Advanced [show]


Margery Whitby, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and does not wear sleeves and tends to eschew shirts when she can avoid it. She has shaved her head bald. Her eyes are a pleasant hazel.

Personality: She speaks before she thinks and is too direct. Further she is a bit of a stoner and is frequently out of it.

History: She was born on a small isolated farm. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She's since become an addict/alcoholic.

Motivation: Expand her business; and to reunite with her old friends

Flaws: Impulsive, Addict. Bonds: Nature, Adventurer, Job. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Margery Whitby, Female Human Barbarian 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Trail Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a pastel suit, tan shirt, and yellow tie. His yellow fur is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trail was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Many illithids want him driven away; and an old rival family wants him found

Ideals: Opinionated. Bonds: Attractive, Nature, Family, Enemies. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Trail Wing, Male Tabaxi Monk 3
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)7 (-2) 12 (+1)14 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp. 1 Simple lock. 1 Healer’s kit.


Social Check DCs


Everard Pickering, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His black hair is drawn into a tight pony tail with a rose scrunchie. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south, but his parents moved at a very young age to the west. A gifted student he started as a Bowyer, but he got bored and became a Weaver. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Bowyer again; and further expansion of business

Flaws: Ugly, Addict, Disease. Bonds: Rich, Immigrant, Job. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Pickering, Male Human Sorcerer 6
Medium (6'2") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 7000 sp. Chalcedony (20 gp). Alexandrite (800 gp).


Social Check DCs


Tomph Remington, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is white, silky, and of moderate length. She wears large thick round spectacles.

Personality: She can speak with the recently deceased. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Tomph was born with her mother's beautiful face. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Tomph never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic, Gifted, Optimist. Bonds: Attractive, In love. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Tomph Remington, Female Half-Orc Druid 5
Medium (5'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 17 (+3)6 (-2)
Skills Performance +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Skelton, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and has a large brown mantle and cape that has been intricately interwoven into her white robe. Her hair is red, silky, and of moderate length. Her blue eyes dart from person to person.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She got into the Bounty Hunter business at a young age. In her 11th year, her parents were killed by a gnolls raid, leaving Susannah alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She wants revenge against gnolls; and marry her brother to traveling adventurers

Ideals: Optimist. Bonds: Attractive, Family, Job, Enemies. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Susannah Skelton, Female Human Paladin 8
Medium (4'11") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 13 (+1)7 (-2)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her long brown fur kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Sold as a small child to a slaver, Quick was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now spends her time doing works of charity.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Disciplined, Philantrophist. Bonds: Mentor, Criminal record, Rich. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Quick Of Dragons, Female Tabaxi Bard 6
Medium (5'3") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)5 (-3) 12 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 11
Languages
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 sp.


Social Check DCs


Ulla Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She has a slight overbite and is overall scrawny. Her hair is white and very short. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the recently deceased. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Dyer job and began her own company from there.

Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job

Ideals: Gifted. Bonds: In love, Military, Job, Slave. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Ulla Fapplestamp, Female Gnome Barbarian 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Solid gold idol (200 gp).


Social Check DCs


Anakis Fealty, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She has a slight overbite and is overall scrawny. Her hair is cut close to her head. Her eyes are a pleasant red.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She invites people to come help in her community garden.

History: Anakis lived on a farm with her mother, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends.

Ideals: Philantrophist. Flaws: Cynical. Bonds: Attractive, Family, Adventurer. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Anakis Fealty, Female Tiefling Warrior 5
Medium (4'8") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Igden Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. He wears a broad hat to cover his moderate length golden hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Igden Ironhide, Male Gnome Warrior 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 15000 cp.


Social Check DCs

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