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NPC Generator

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Advanced [show]


Tomph Dryden, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and she perpetually has her falchion ready. She keeps her long auburn hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She never wears the same outfit twice, unless she absolutely has to.

History: Gifted from a young age, Tomph studied abroad. Tomph abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Fighting, Artistic, Gifted. Flaws: Insomniac. Bonds: Adventurer. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Tomph Dryden, Female Half-Orc Wizard 17
Medium (5'6") Half-Orc, Chaotic Good (CR 17)
Armor Class 9
Hit Points 75 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills History +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 5d4+0, Ranged +5 / 5d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144

Possessions: 600 pp. Solid gold idol (300 gp). Jeweled gold crown (7000 gp). Gold and ruby ring (11000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Fire opal pendant on a fine gold chain (2100 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Large well-done wool tapestry (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled anklet (2000 gp). Cloth of gold vestments (150 gp). Fire opal pendant on a fine gold chain (2100 gp). Old masterpiece painting (2100 gp). A small bag of saffron. (70 gp). 1 Medium magic item.


Social Check DCs


Marastyr Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long silver hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Energy wise she seems alert and responsive.

History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend; and sabotage a competitor

Ideals: Disciplined, Professionalism. Bonds: Poor, Adventurer, Job. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Marastyr Hammerstone, Female Dwarf Sorcerer 4
Medium (3'9") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 30000 sp. 1 Antitoxin. 1 Everburning torch.


Social Check DCs


Thervan Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His long red hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.

Personality: Thervan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Thervan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Extrovert. Flaws: Hedonist, Mundane. Bonds: Attractive, Poor. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Thervan Tiltathana, Male Elf Wizard 9
Medium (5'0") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 15 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 170 pp. Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kansif Wakefield, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Beneath her clothing is a huge mess of scar tissue. She is bald on top and has large red tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.

Personality: She is witty, but her monotone delivery comes off as unnerving When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family She was taken as a slave by a traveling circus and forced to perform Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Slave, Criminal record. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Kansif Wakefield, Female Half-Orc Rogue 2
Medium (5'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)5 (-3) 11 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp.


Social Check DCs


Delg Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a grey suit. He has a slight overbite and is overall scrawny. His black hair is heavily combed to the right. His skin is flawless and his green eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Entrepeneur. Flaws: PTSD. Bonds: Attractive, Military. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Delg Trueanvil, Male Dwarf Monk 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 20 (+5)13 (+1) 9 (-1)13 (+1)
Skills Athletics +1, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Immeral Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long blonde beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Slave Trader, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.

Motivation: To prove his worth to the world.

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Immeral Musumeci, Male Half-Elf Expert 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Beverly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears brown cloth garments or leather armor. He has a very tight haircut. His green eyes peer out from beneath his feathered brown hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: He was born in a small plains village. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Ugly, Selfish. Bonds: Job, Nature, Immigrant. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Everard Beverly, Male Human Ranger 10
Medium (6'2") Human, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 91 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)8 (-1) 11 (+0)11 (+0)
Skills Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: Eye agate (10 gp). Onyx (30 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Armorer. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair, when down, is lengthy. He has a dull look in his red eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his father was called into army service. Through the years after Mordai was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mordai's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Mordai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To reunite with his absent father; and someone believes him a fraud

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Military, Enemies, Family. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Mordai Judgment, Male Tiefling Paladin 5
Medium (5'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Nature +6, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Halfling, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Clerebold Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His red hair is singed and shortened. He has several tiny topaz earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Clerebold Trollope, Male Human Ranger 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 17 (+3)17 (+3)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp. Red spinel (90 gp).


Social Check DCs

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