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NPC Generator

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Advanced [show]


Quick Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a pastel suit, white shirt, and violet tie. Her red fur is long and unkept. She wears round tiny glasses practically rammed into her face.

Personality: Quick is depressed about a lot of things. She tends to be a nihilist. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Quick was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: She is compelled to act according to her religious beliefs; and she loathes her own lifestyle

Flaws: Ugly, Depressed, Forgetful. Bonds: Religious, Enemies. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Quick Paws, Female Tabaxi Fighter 8
Medium (5'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 19 (+4)12 (+1) 17 (+3)16 (+3)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 130 pp.


Social Check DCs


Lamlis Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His white hair is lengthy. His gray eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: Born in the north to a Map Maker, Lamlis learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Retire the richest man in the north; and regain custody of his son

Ideals: Optimist, Gifted, Entrepeneur. Bonds: Job, Family. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Lamlis Woods, Male Half-Elf Warrior 7
Medium (5'3") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Zanna Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her whole body is exceptionally muscular. She keeps her long black hair kept up in a rat tail. She has green eyes.

Personality: Eccentric and domineering, Zanna will drive conversation. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born into a rich family. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture; and she is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane. Bonds: Immigrant, Criminal record, Rich, Adventurer. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zanna Miggledy, Female Gnome Rogue 5
Small (3'2") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)10 (+0) 12 (+1)17 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Adran Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His chestnut hair is long and unkept. His eyes are likewise amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He became a Bounty Hunter soon after.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Flaws: Ugly. Bonds: Slave, Mentor, Job. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Adran Stauffer, Male Half-Elf Paladin 7
Medium (5'4") Half-Elf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears skinny pants and wears a tan and red robe with the hood down. Her blonde hair has been sun bleached extensively. Her eyes are amber and she is always smoking a pipe.

Personality: Eccentric and domineering, Antinua will drive conversation. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised in a white middle class family as the only child. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is compelled to act according to her religious beliefs; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Shy, Mundane, Insane. Bonds: Religious. Occupation: Server

Voice: Uses sign language

Attributes [hide]

Antinua Goltorah, Female Elf Bard 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 14 (+2)8 (-1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Direcris Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his hand crossbow ready. His red crest is heavily combed to the right. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: Direcris was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Persistence. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Direcris Yarjerit, Male Dragonborn Monk 11
Medium (6'3") Dragonborn, True Neutral (CR 11)
Armor Class 9
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 10 (+0)9 (-1) 8 (-1)13 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4

Possessions: 3100 gp. A small bag of saffron. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Torinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a black coat over a brown low-cut shirt, and a feathered hat upon his head, and sports empty pouches on his belt. His crest is bronze and very short. His red unseeing eyes seem to look past you.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has a minor phobia of water and hates getting wet.

History: He got into the Armorer business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Armorer job and began his own company from there.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Job, Rich. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Torinn Umbyrphrael, Male Dragonborn Cleric 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 8 (-1)18 (+4)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Nuraval Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. He keeps his chestnut hair in a pixie cut. This hazel eyed northerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Bonds: Job, Mentor, Debt, Family. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nuraval Foamtankard, Male Dwarf Paladin 3
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has wavy golden hair. His violet unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: Ernest was born in the west. At a young age he loved to build and create. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and revenge

Ideals: Gifted, Persistence. Flaws: Disease, Antagonistic. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Ernest Birkenhead, Male Human Monk 7
Medium (5'4") Human, Neutral Evil (CR 7)
Armor Class 14
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Athletics +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +7

Possessions: 700 gp.


Social Check DCs

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