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NPC Generator

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Advanced [show]


Dariff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her chestnut hair is cut jaggedly and amateurishly. Her eyes are violet and she is always smoking a pipe.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: When she was but 8 years old her parents immigrated from the south. She moved from fad to fad and when she turned 15 she discovered singing. She has set out to sabotage the competition.

Motivation: Expand her business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Dariff Gorunn, Female Dwarf Sorcerer 6
Medium (3'11") Dwarf, Neutral Good (CR 6)
Armor Class 8
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)13 (+1) 11 (+0)6 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 400 gp. Bloodstone (60 gp). Onyx (60 gp).


Social Check DCs


Aym Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Beneath her clothing is a huge mess of scar tissue. She wears a top hat to cover her moderate length dark red hair. Her eyes, though not visible through her cowl, are gold.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is harsh and unforgiving.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Slave, Religious. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Aym Calm, Female Tiefling Wizard 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 300 gp. Brass mug with jade inlays (100 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (80 gp).


Social Check DCs


Spring Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long white fur is drawn into a two foot long braid. Her hazel eyes dart from person to person.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A true patriot, Spring would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army; and she has comitted a past crime that haunts her to this day

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Spring Thunder, Female Tabaxi Ranger 7
Medium (6'2") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70 pp. Red spinel (120 gp). Freshwater pearl (13 gp). Red-brown spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. He wears a colorful flower in his white fur. His copper unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Spear was born with his father's beautiful face. Through the years after Spear was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Spear's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud.

Flaws: Disease, Antagonistic. Bonds: Immigrant, Attractive, Enemies. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Spear Thunder, Male Tabaxi Ranger 3
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Bimpnottin Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She carries with her a set of greatswords, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her long white hair is drawn into a two foot long braid. She wears an eyepatch.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is wracked by social anxiety.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Terse, Antagonistic. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Bimpnottin Leffery, Female Gnome Bard 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 12 (+1)7 (-2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Mormo Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His dark red hair is braided into rings. His red eyes dart from person to person.

Personality: Mormo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.

History: Mormo lived on a farm with his father, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Athletic, Impeccable, Artistic. Flaws: Fearful. Bonds: Family. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mormo Fright, Male Tiefling Rogue 8
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Langley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown.

Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his poetry dream.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Religious, Adventurer. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Rolf Langley, Male Human Commoner 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 17 (+3)8 (-1)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Dworic Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Immigrant, In love. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Dworic Brawnanvil, Male Dwarf Wizard 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)7 (-2) 14 (+2)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (300 gp). Old masterpiece painting (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He keeps his long brown hair kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.

History: Eberk was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eberk took refuge in the ruined castle and found the beat up longsword and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Entrepeneur. Bonds: Nature, Attractive, Has a crush. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Eberk Daerdahk, Male Dwarf Druid 10
Medium (4'3") Dwarf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Medicine +7, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 190 pp. Gold music box (2000 gp). Cloth of gold vestments (90 gp). Fire opal pendant on a fine gold chain (1500 gp). Black velvet mask with numerous citrines (90 gp). A roughly beaten golden orb (90 gp). A necklace of small pink pearls (5000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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