Naamah Panic, Female Tiefling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a black and green robe with the hood down. Her black hair is singed and shortened. She wears round tiny glasses practically rammed into her face.
Personality: She will rave to anyone who will listen. She is obsessed with finding treasure.
History: She was born in the west. Her father was very strict, and drilled into her lessons on being the perfect lady. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She doesn't get along with people that don't share her tastes; and she's looking for her big break
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Unvera Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She tends to wear a large tan jacket. She is an epitome of beauty. Her white hair is braided into rings. She has gray eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is lazy, self-centered, vain, and jealous.
History: Unvera was born with her father's beautiful face. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has set out to sabotage the competition.
Motivation: To reunite with her absent father.
Flaws: Secretive, Selfish. Bonds: Attractive, Family, Job. Occupation: Stylist
Voice: Strong lisp
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Giant, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. Golden pearl (50 gp).
Jarana Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is generally well dressed albeit a few years behind the times. Her silver hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is business-like. She takes instructions and follows them to the letter. She has all her life been fascinated with dancing.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Junk Dealer arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has never given up on her dancing dream.
Motivation: Money/treasure.
Ideals: Professionalism, Artistic. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp.
Akmen Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears tight fighting clothing, which leaves very little to the imagination. His left hand appears badly burned and disfigured. His dark red hair is thinning but still full. His black eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting, Gifted. Flaws: Mundane, Fearful. Occupation: Unemployed
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 62 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 100 pp. Iolite (20 gp). Tiger eye turquoise (16 gp). Chrysoberyl (100 gp). Banded agate (16 gp). Jasper (20 gp). Moss agate (16 gp). Hematite (16 gp). Alexandrite (900 gp). Alexandrite (900 gp). Tiger eye turquoise (16 gp). Lapis lazuli (16 gp). Chrysoprase (20 gp). Freshwater pearl (16 gp). Sard (20 gp). Emerald (1500 gp).
Shautha Ainsley, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her red robe. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a card on it. She wears a colorful flower in her silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She got into the Spy business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She then took over the family business and is one of the better Spy for hire.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Insane, Cynical. Bonds: Attractive, Slave, Job. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 900 gp. 1 Minor magic item.
Torbera Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is cut short with large spiked bangs in the front. Her gray eyes have a joyful gleam in them most of the time.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torbera fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 6000 cp. 1 Superior lock.
Oskar Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears a worn and beaten armor, and his gloved hand is found clutching a quarterstaff. His long brown hair is drawn into a two foot long braid. His eyes are likewise amber.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Philantrophist, Persistence, Artistic. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1600 gp. Silver pearl (40 gp). Amethyst (40 gp). Red-brown spinel (40 gp). Blue star sapphire (500 gp). Golden pearl (40 gp). Aquamarine (1400 gp).
Snafû Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears a black costume with the symbols of the four houses of cards on his torso. His clothes are grease stained in places. He has styled his red hair well, parting it to the left. His eyes, though not visible through his cowl, are green.
Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.
History: Snafû was born with his mother's beautiful face. Through the years after Snafû was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Snafû's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 6 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 4 (-3) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. Rhodochrosite (16 gp). White opal (1200 gp). Freshwater pearl (16 gp). Deep blue spinel (900 gp).
Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His fur is black and very short. His eyes are yellow and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Windy lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Tabaxi compassion; and marry his sister to traveling adventurers
Flaws: Emotional, Secretive, Racist. Bonds: Family, Nature. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 132 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Draconic, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 1300 pp. Aquamarine (800 gp). Obsidian (13 gp). Deep blue spinel (800 gp). Deep green spinel (120 gp). Smoky quartz (80 gp). Golden yellow topaz (800 gp). Azurite (13 gp). Black opal (1100 gp). Rhodochrosite (13 gp). Deep blue spinel (800 gp). Freshwater pearl (13 gp). Deep blue spinel (800 gp). Iolite (80 gp). Smoky quartz (80 gp). Golden pearl (120 gp). Moss agate (13 gp). Carnelian (80 gp). Deep green spinel (120 gp). Blue quartz (13 gp). Jasper (80 gp). Onyx (80 gp). Chalcedony (80 gp). Fire opal (1100 gp). Aquamarine (800 gp). Onyx (80 gp). Lapis lazuli (13 gp). Lapis lazuli (13 gp). Rose (80 gp). Jasper (80 gp). Brown-green garnet (120 gp). Banded agate (13 gp). Citrine (80 gp). Blue quartz (13 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!